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About The Pull Request
I have a friend who knows a lot about the inner machinations of the game, I invited him to hang out on Monkestation and we decided to pop out to space for fun.
Turns out he's figured out that we're generating 10x less space ruins than we should be, there probably was a issue in the ruin distribution formula. I've fixed it by basically copying TGstation pull #74841
Why It's Good For The Game
Bug fixes are good, and space exploration was weirdly anemic so we'd basically only get an extremely low number of ruins.
Furthermore it will cut down on spaghetti code, preventing unnecessary generation of empty z-levels, and allow for future mappers to customize how many space z-levels should be generated.
Changelog
🆑
fix: Space ruins are now spawning at their intended rate.
/:cl: