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Rebalances some dynamic values and ends the eternal greenshift. #254

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merged 5 commits into from
Aug 14, 2023

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KittyNoodle
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@KittyNoodle KittyNoodle commented Aug 11, 2023

For the love of all that is holy testmerge this before merging

About The Pull Request

  • Bloodsuckers have had their threat requirement increased and now need 20 living players to spawn.

  • Roundstart malf and heretic have had their numbers changed to match their midround/latejoin versions

  • Sleeper agent now has weight reduced per rolling, resulting in a hard limit of 7

  • Heretic and changeling have had minimum players reduced to 20 to act as ballast against the heaps of traitors(threat requirement has not been changed.(except heretic which was change as shown above))

Why It's Good For The Game

Greenshift every single round without admin aid is probably not healthy for the game.

Nether is 60% of the crew being antags.

This pr seeks to hopefully create a healthy medium between the two.

Changelog

🆑
balance: Roundstart malf should now appear at similar rates to midround malf
balance: Latejoin/Midround tot has been reigned in
balance: Bloodsuckers have had their threat requirement increased and now need 20 living players to spawn
fix: Dynamic should once again start with threat.
fix: Bloodsuckers don't roll on command staff.
/:cl:

@MomoBerri
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Accursed clamp

@dwasint dwasint merged commit 9177c7a into Monkestation:master Aug 14, 2023
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github-actions bot added a commit that referenced this pull request Aug 14, 2023
@KittyNoodle KittyNoodle deleted the dynamicstuff branch August 17, 2023 21:40
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3 participants