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Central Command remodel #187
Conversation
NEW: Makes it bigger to facilitate a cool thing Borbop is going to code later |
need to change instances of centcomm to centcom also its crying about space turfs in the thunderdome |
is there any fast way to do that, like, open the file in notepad and Ctrl H change any instances of comm to com? Not sure what to tell you about the dome though. I think there was one singular tile of area/centcom/tdome/arena in space, I deleted it. |
Awesome, I hope you finish this! would be cool to have a centcom that's explorable like goon |
It is finished, I'm just waiting on borbop to either demand more changes or add it. Also he might be waiting to add the thing, the uh, ghost fight club |
About the Pull Request, and why It's good for the game
I'm tired of coming to Central Command's docks only for there to be one of two things there:
This PR aims to fix that by changing a lot. Chiefly, making a lot of doors have normal, station side access requirements, adding in easter eggs to explore and find out while you scramble around the map for 60 seconds (or longer if the admins have to screech at someone!)
Images
Thunderdome VIP booth (Command access instead of inaccessible)
Slight realism update, you can now try out for the Thunderdome team! (Doors still have admin access, but it's a little more believable, how often do they use the thunderdome anyway?)
A more "Lived in" look for cargo
Enjoy a slice at Peppino's after a hard day at work
Central's courtroom is now accessible, now you can get sued for breach of contract when you get to CC!
And some surprises! shhh
Changelog
🆑
add: Large scale remodeling of Central Command
/:cl: