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Fix bounding box incorrectly disabled on OpenGL ES 3.1, 3.2
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blåhaj committed Nov 24, 2020
1 parent 17b11cf commit bf0fe02
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion Source/Core/VideoBackends/OGL/Render.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -426,7 +426,6 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart"));
g_Config.backend_info.bSupportsFragmentStoresAndAtomics =
GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
g_Config.backend_info.bSupportsBBox = g_Config.backend_info.bSupportsFragmentStoresAndAtomics;
g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
g_Config.backend_info.bSupportsSSAA = GLExtensions::Supports("GL_ARB_gpu_shader5") &&
GLExtensions::Supports("GL_ARB_sample_shading");
Expand Down Expand Up @@ -655,6 +654,8 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_
glEnable(GL_PROGRAM_POINT_SIZE);
}

g_Config.backend_info.bSupportsBBox = g_Config.backend_info.bSupportsFragmentStoresAndAtomics;

// Either method can do early-z tests. See PixelShaderGen for details.
g_Config.backend_info.bSupportsEarlyZ =
g_ogl_config.bSupportsImageLoadStore || g_ogl_config.bSupportsConservativeDepth;
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