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Add sign #548
Add sign #548
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Nice!
Could you please resolve conflicts. I believe this can work with storyline. |
# Conflicts: # src/client/java/minicraft/core/io/InputHandler.java # src/client/java/minicraft/item/Items.java # src/client/java/minicraft/level/Level.java # src/client/java/minicraft/level/tile/Tiles.java # src/client/java/minicraft/level/tile/TorchTile.java
Conflicts are now resolved. |
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Sign display still shows sometimes after leaving a sign tile.
It should be fixed now. |
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Upon editing the sign in creative, you can use Debug cmds and switch levels when in sign edit menu
Okay, actually that happens to every menu, even pause menu. |
In this case, #504 should have already avoided this from happening. |
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This is not what I meant! Please change it back and add menu checks
Okay I added it back and moved to another place. |
The code will be updated based on #555. |
# Conflicts: # src/client/java/minicraft/level/Level.java # src/client/java/minicraft/level/tile/Tiles.java # src/client/java/minicraft/level/tile/TorchTile.java # src/client/java/minicraft/saveload/Load.java
Resolves #351
The original pull request doing this is #366 and has been closed because of the incompatibility of the tile handling system.
Currently, there is a way do that by adding a separated save file for signs, but it still needs to be combined into a standardized system of tile data save system in the future. Signs could make more contents within structures when complementing the storyline. As mentioned in #542, tile entities could be made with signs.