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Player inventory item entry ordering and stacking functions #510
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# Conflicts: # src/client/java/minicraft/item/Recipe.java
This feature has also been mentioned in |
BenCheung0422
removed
the
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An issue that we won't fix for various reasons.
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Feb 10, 2024
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As there has already been entry limit on the player inventory, item stack operations should be introduced to make support to the inventory limitation. This adds functionalities of item entry ordering (by shifting entries/stacks) and stacking (stackable items that have spare space from maximum stacking size). The corresponding key bindings are
SHIFT+CURSOR-[UP|DOWN]
andCTRL+CURSOR-[UP|DOWN]
. This also fixes the problems that stackable items always adding at the end of the inventory even it has indicated to other slots, found by the item re-adding feature. Currently, if the target slot is not specified, all items will be attempted to be added at the end of the inventory; otherwise, if the item is stackable, the items (occupying 1 slot only ifsingleton
) are attempted to be added to the target slot, or else (ifsingleton
is false (in player inventory menu or container menu), then first attempt to add to the following next slot) the remaining items are attempted to be added at the end of the inventory. Redundant numeral checks are also reduced fromInventory#add
and a nullable item object is returned for the check. When holdingCTRL
, the added items attempt to add as the unspecified slot.