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Player inventory item entry ordering and stacking functions #510

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BenCheung0422
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@BenCheung0422 BenCheung0422 commented Jun 22, 2023

As there has already been entry limit on the player inventory, item stack operations should be introduced to make support to the inventory limitation. This adds functionalities of item entry ordering (by shifting entries/stacks) and stacking (stackable items that have spare space from maximum stacking size). The corresponding key bindings are SHIFT+CURSOR-[UP|DOWN] and CTRL+CURSOR-[UP|DOWN]. This also fixes the problems that stackable items always adding at the end of the inventory even it has indicated to other slots, found by the item re-adding feature. Currently, if the target slot is not specified, all items will be attempted to be added at the end of the inventory; otherwise, if the item is stackable, the items (occupying 1 slot only if singleton) are attempted to be added to the target slot, or else (if singleton is false (in player inventory menu or container menu), then first attempt to add to the following next slot) the remaining items are attempted to be added at the end of the inventory. Redundant numeral checks are also reduced from Inventory#add and a nullable item object is returned for the check. When holding CTRL, the added items attempt to add as the unspecified slot.

@Makkkkus Makkkkus added the Won't fix An issue that we won't fix for various reasons. label Jun 22, 2023
@BenCheung0422
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@BenCheung0422
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This feature has also been mentioned in possible future projects.txt, "Inventory Sorting", but without the tabs/categories.

@BenCheung0422 BenCheung0422 removed the Won't fix An issue that we won't fix for various reasons. label Feb 10, 2024
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Litorom commented Feb 16, 2024

Denied

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3 participants