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Remove redundant hardcoded code to tile corner rendering (#701)
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Litorom authored Sep 27, 2024
2 parents 9e2e579 + 815b98f commit 10d832c
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion src/client/java/minicraft/level/tile/GrassTile.java
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@

public class GrassTile extends Tile {
private static final SpriteAnimation sprite = new SpriteAnimation(SpriteType.Tile, "grass")
.setConnectionChecker((level, x, y, tile, side) -> !side || tile.connectsToGrass(level, x, y))
.setConnectionChecker((level, x, y, tile, side) -> tile.connectsToGrass(level, x, y))
.setSingletonWithConnective(true);

protected GrassTile(String name) {
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2 changes: 1 addition & 1 deletion src/client/java/minicraft/level/tile/SandTile.java
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@

public class SandTile extends Tile {
private static SpriteAnimation sprite = new SpriteAnimation(SpriteType.Tile, "sand")
.setConnectionChecker((level, x, y, tile, side) -> !side || tile.connectsToSand(level, x, y))
.setConnectionChecker((level, x, y, tile, side) -> tile.connectsToSand(level, x, y))
.setSingletonWithConnective(true);

protected SandTile(String name) {
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