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Added files for a basic working copy of the app. Accepts an address and downloads audio.
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 2013 | ||
VisualStudioVersion = 12.0.30501.0 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YoutubeGetter", "YoutubeGetter\YoutubeGetter.csproj", "{435EE054-7D14-4913-9B68-0A9579DE62A9}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{435EE054-7D14-4913-9B68-0A9579DE62A9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{435EE054-7D14-4913-9B68-0A9579DE62A9}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{435EE054-7D14-4913-9B68-0A9579DE62A9}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{435EE054-7D14-4913-9B68-0A9579DE62A9}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" /> | ||
</startup> | ||
</configuration> |
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<Application x:Class="YoutubeGetter.App" | ||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
StartupUri="MainWindow.xaml"> | ||
<Application.Resources> | ||
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</Application.Resources> | ||
</Application> |
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using System; | ||
using System.Collections.Generic; | ||
using System.Configuration; | ||
using System.Data; | ||
using System.Linq; | ||
using System.Threading.Tasks; | ||
using System.Windows; | ||
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namespace YoutubeGetter | ||
{ | ||
/// <summary> | ||
/// Interaction logic for App.xaml | ||
/// </summary> | ||
public partial class App : Application | ||
{ | ||
} | ||
} |
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<Window x:Class="YoutubeGetter.MainWindow" | ||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
Title="Youtube Getter" Height="350" Width="600"> | ||
<Grid Margin="0,0,0,0"> | ||
<Grid.ColumnDefinitions> | ||
<ColumnDefinition Width="199*"/> | ||
</Grid.ColumnDefinitions> | ||
<StatusBar HorizontalAlignment="Left" Height="32" Margin="0,289,-0.4,-0.2" VerticalAlignment="Top" Width="594"/> | ||
<Menu HorizontalAlignment="Left" Height="20" VerticalAlignment="Top" Width="594" Margin="0,0,-0.4,0"> | ||
<Menu Height="231" Width="259" Name="FileMenu"> | ||
<MenuItem Name="File" Header="File" ></MenuItem> | ||
<MenuItem Name="Settings" Header="Settings"></MenuItem> | ||
<MenuItem Name="About" Header="About"></MenuItem> | ||
</Menu> | ||
</Menu> | ||
<Grid HorizontalAlignment="Left" Height="245" Margin="0,39,-0.4,0" VerticalAlignment="Top" Width="594"> | ||
<TextBox x:Name="YoutubeLink" HorizontalAlignment="Left" Height="37" Margin="10,0,0,0" TextWrapping="Wrap" Text="place youtube link here" VerticalAlignment="Top" Width="449" FontSize="18"/> | ||
<Button Content="Add to Queue" Margin="471,0,3,209" VerticalAlignment="Bottom" Height="36" Click="Button_Click" RenderTransformOrigin="0.5,0.5"> | ||
<Button.RenderTransform> | ||
<TransformGroup> | ||
<ScaleTransform/> | ||
<SkewTransform AngleX="-1.754"/> | ||
<RotateTransform/> | ||
<TranslateTransform X="0.566"/> | ||
</TransformGroup> | ||
</Button.RenderTransform> | ||
</Button> | ||
</Grid> | ||
</Grid> | ||
</Window> |
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using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using System.Windows; | ||
using System.Windows.Controls; | ||
using System.Windows.Data; | ||
using System.Windows.Documents; | ||
using System.Windows.Input; | ||
using System.Windows.Media; | ||
using System.Windows.Media.Imaging; | ||
using System.Windows.Navigation; | ||
using System.Windows.Shapes; | ||
using YoutubeExtractor; | ||
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namespace YoutubeGetter | ||
{ | ||
/// <summary> | ||
/// Interaction logic for MainWindow.xaml | ||
/// </summary> | ||
public partial class MainWindow : Window | ||
{ | ||
string savepath = @"C:\Download\"; | ||
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public MainWindow() | ||
{ | ||
if (!Directory.Exists(savepath)) | ||
Directory.CreateDirectory(savepath); | ||
} | ||
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private void Button_Click(object formsender, RoutedEventArgs e) | ||
{ | ||
// Our test youtube link | ||
string link = YoutubeLink.Text; | ||
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/* | ||
* Get the available video formats. | ||
* We'll work with them in the video and audio download examples. | ||
*/ | ||
IEnumerable<VideoInfo> videoInfos = DownloadUrlResolver.GetDownloadUrls(link); | ||
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/* | ||
* We want the first extractable video with the highest audio quality. | ||
*/ | ||
VideoInfo video = videoInfos | ||
.Where(info => info.CanExtractAudio) | ||
.OrderByDescending(info => info.AudioBitrate) | ||
.First(); | ||
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/* | ||
* Create the audio downloader. | ||
* The first argument is the video where the audio should be extracted from. | ||
* The second argument is the path to save the audio file. | ||
*/ | ||
var audioDownloader = new AudioDownloader(video, System.IO.Path.Combine(savepath, video.Title + video.AudioExtension)); | ||
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// Register the progress events. We treat the download progress as 85% of the progress and the extraction progress only as 15% of the progress, | ||
// because the download will take much longer than the audio extraction. | ||
audioDownloader.DownloadProgressChanged += (sender, args) => Console.WriteLine(args.ProgressPercentage * 0.85); | ||
audioDownloader.AudioExtractionProgressChanged += (sender, args) => Console.WriteLine(85 + args.ProgressPercentage * 0.15); | ||
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/* | ||
* Execute the audio downloader. | ||
* For GUI applications note, that this method runs synchronously. | ||
*/ | ||
audioDownloader.Execute(); | ||
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} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Resources; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
using System.Windows; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("YoutubeGetter")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("YoutubeGetter")] | ||
[assembly: AssemblyCopyright("Copyright © 2014")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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//In order to begin building localizable applications, set | ||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file | ||
//inside a <PropertyGroup>. For example, if you are using US english | ||
//in your source files, set the <UICulture> to en-US. Then uncomment | ||
//the NeutralResourceLanguage attribute below. Update the "en-US" in | ||
//the line below to match the UICulture setting in the project file. | ||
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] | ||
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[assembly: ThemeInfo( | ||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located | ||
//(used if a resource is not found in the page, | ||
// or application resource dictionaries) | ||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located | ||
//(used if a resource is not found in the page, | ||
// app, or any theme specific resource dictionaries) | ||
)] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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