Releases: MegaMek/megameklab
Releases · MegaMek/megameklab
v0.47.11 Development Snapshot
- Issue #768: Patchwork armor error
- Issue #749: Tag for special internal structure missing on Record Sheets
- Issue #726: Small support vehicle record sheet shows weight in tons
- Issue #756: Seating/Quarters absent from Fixed Wing Support Vehicle record sheet
- Issue #767: Small fixed wing support vehicles with weapons invalid on load
- PR #786: Small fixed wing SV corrections
- Issue #754: Coolant pods hard to find in Aerospace Fighter UI
- Issue #752: Saving loading Issue with Primitive armor on Dropship
v0.47.10 Development Snapshot
- Issue #700: Heat display for IndustrialMechs does not update after changing engine types
- Issue #722: VSTOL equipment does not appear on fighter record sheets
- Issue #723: LAMs add pilot data even if none is specified
- Issue #725: Artillery cannons and infantry record sheets
- Issue #712: Bug Small craft validation passed with electronics not assigned to a slot
- Issue #724: Batch exporting to pdf does not add file extension
- Issue #737: Speed modifier for supercharger on vehicle sheet
- Issue #738: infantry flamers not marked as flame based
- Issue #739: Tripods introduction date inaccurate
- Issue #740: Oddball characters appearing on infantry record sheet
- PR #760: Edit small SV ammo capacity
v0.47.9 Development Snapshot
- Issue #693: RFE Combat Crew Seating
- Issue #699: Critical slots for cargo incorrectly displayed in Unallocated Equipment list
- Issue #658: ARTS Transport Bays
- Issue #710: Clan Battle Armor VTOL system appears to have a tech rating of E
- Issue #719: Troublesome one shot ammunition popping up
- Issue #720: Mech running speed rounding error on certain exported record sheets
- Issue #713: Support vehicle tech rating in Preview does not reflect structure, engine, or armor tech ratings
- Issue #714: Battle Armor Missile Ammo not refreshing for TRO Entry
- Issue #721: Smart robotic control system not appearing on mech record sheet
v0.47.8 Development Snapshot **Buggy Don't Use*
- PR #664: Quick reference tables for mech record sheets
- Issue #611: [Errata] Naval Repair Facilities should use 2 docking collars no matter their capacity
- Issue #636: TRO summary does not show armored components
- Issue #644: Weight-Free Heat Sinks of Small Craft and Dropship is not changed when change the shape
- Issue #642: Removed weapons of Aerospace Fighter's ammunition is still available
- Issue #645: Unequal BV calculation when adding CASE (II)
- Issue #647: Quarters, infantry bay, and Life Support cost calculations are wrong on large craft
- Issue #654: Base Tech of the ammunition of Thumper Artillery is changed to Clans if change the unit to Mixed Inner Sphere
- Issue #655: Mass Drivers use more slots than shown
- PR #673: Indicate commercial armor on mech record sheet
- Issue #657: Tripod/Super Heavy Tech base show -Error-
- Issue #659: Jumping MP not updated if Improved Jump Jets are removed as a result of changing the production year of a Mek
- Issue #661: Cannot create bays with 0 doors (except plain Cargo) on large aerospace units
- Issue #662: Loading Combat Vehicle with Vehicular Stealth Armor always make a new section named Vehicular Stealth
- Issue #668: Aft Right weapons arc on spheroid DropShips does not properly display extra fire control tonnage
- Issue #670: Changing DropShip engine from military to civilian does not update displayed information
- Issue #677: Electronic Warfare equipment (ECM, Beagle, etc) ranges missing from RS
- Issue #681: StringIndexOutOfBoundsException errors, possibly a problem loading Mission Equipment Storage
- Issue #682: Equipment from older version of MML failing to load
- Issue #679: LRM/SRM bays on large aerospace units do not reflect damage increase from Artemis IV
- Issue #695: Specialized Infantry, No Secondary Weapons error with no 2nd weapons
- Issue #705: External engine type in Rail Support Vehicle causes load failure
- Issue #703: Printing issues for HMG and VSP
- Issue #708: Heavy Vibro-Claw causes NPE
- PR #709: Record sheet option: support for tabletop miniatures scale
v0.47.7 Development Snapshot
- Issue #614: Change the list of equipment while sort by Crit section cause error
- Issue #612: Overlapping Text in Vehicle Record Sheet
- Bug: Can't assign UMU to ProtoMech
- Issue #620: Dropshuttle bay cost calculation
- Issue #622: Grenade launchers break fighter record sheets
- Issue #623: Torpedoes have a listed range of zero on record sheets
- Issue #627: Some Quad Protomech Maximum armor values are incorrect
- PR #629: Protomech record sheet overhaul (can now print quads, gliders, and ultraheavies)
- Issue #625: Command Consoles do not appear on aerospace fighter record sheets.
- PR #632: Export record sheet directly to PDF
- Issue #342: Incomplete queued print
- PR #634: Option to show total heat and dissipation on record sheet
- PR #635: Option to print TacOps expanded heat scale on record sheet
- PR #639: New printing options: page size and color/monochrome
- PR #640: Early Clans and IS tech
- PR #610: Edit size of variable sized equipment on the equipment tab
- PR #649: Record sheet inventory text overlap
- Issue #656: Mounting artillery on a DropShip leads to the wrong date for Availability in Preview
v0.47.6 Development Snapshot
- Issue #553: Loading or printing LAM causes ArrayIndexOutOfBoundsException
- PR #557: BattleArmor record sheet overhaul
- Issue #536: Support Fixed Wing Aircraft with Propeller mod will not validate
- Issue #556: Basic saved file name does not have a space between Chassis and Model
- Issue #555: Can't add Ammo to SV's
- Issue #571: Environmental Sealing chassis mod on support vehicles requires 8 item slots
- Issue #578: Squad Support Weapon Weight Calculations off
- Issue #582: Large support vehicles incorrectly flag some equipment locations as invalid
- Issue #581: Rotors can have more than 2 points of armor
- Issue #550: Battle Armor bomb rack ammo critical space
- Issue #583: Small SV Cargo weirdness
- Issue #587: Unit transport bays can be added by half cubicle
- Issue #531: Armored motive system appears in equipment list for VTOLs and rail
- Issue #533: BV for Swarm-I ammunition shows floating point errors
- Issue #538: Auto-allocation of armor for fixed-wing support craft loses armor points
- Issue #539: I can't add some items to fixed-wing support units
- Issue #540: Weight breakdown shows all weights rounded to one decimal place
- Issue #591: Vehicular Grenade Launchers/Vehicular mine dispensers not available on aerospace craft
- Issue #537: Formatting error in Unit Cost Breakdown for fixed-wing support units
- Issue #541: Allocated armor is not reported correctly for DropShips/small craft after SI changes.
- Issue #542: The Infantry Compartment field on the Transport pane is ignored for DropShips and small craft
- Issue #552: Changing bay personnel can incorrectly change base and total crew on a JS/WS/station
- Issue #559: Naval Com-Scanner Suites require no crew
- Issue #562: Fuel mass for advanced aerospace craft appears to be rounded down to the nearest whole ton
- Issue #593: TRO shows incorrect ammo shot count for weapon bays
- Issue #595: All mechs with ICE or fuel cell need power amplifiers
- Issue #596: Combat vehicle environmental sealing takes no mass
- Issue #598: Extraneous weapons appearing on fighter record sheet
- Issue #543: I can't always assign legal values for the armor tonnage on Small craft/DropShips
- Issue #546: Dropdown menu's text turns invisible
v0.47.5 Development Snapshot
- Issue #435: Infantry exports not going to TXT, only HTML
- Issue #437: Disappearing DS Collars on Space Station
- Issue #430: Spreadable equipment disappears when removed from tripod center leg
- Issue #438: MML not tracking Single heatsink to Double(Freezer) Change
- Issue #441: Battle Armor with Armored Glove and Anti Personnel Weapon Mount saves weapons as Armored Glove have the AP weapon.
- Issue #447: Seats are free on support vehicles
- Issue #448: Bay doors are free on support vehicles
- Issue #451: VTOL rotors not included in Unit Cost Breakdown
- Issue #453: Light fluid suction system has the wrong weight
- Issue #444: Aerospace Fighter's Preview says that reduced Heat Sink is damaged.
- Issue #450: Trouble adding jet boosters to support VTOLs
- Issue #452: Engine ratings on combat vehicles not automatically rounded up to a multiple of 5 for cost purposes
- Issue #459: Cost for combat vehicle internal structure is based on unrounded values
- Issue #440: Combat Vehicle Chassis Mod [Flotation Hull] can be added to non hovercraft, VTOLs, WiGEs, and conventional fighters
- Issue #443: Auto Fill on Battle Armor puts more slots than the part can sustain
- Issue #457: Can't add Maritime Escape Pod
- Issue #460: Cost for heavy support lasers on a support vehicle includes half a ton of power amplifiers
- Issue #456: Save menu command does nothing when unit is invalid
- Issue #455: Spot welders aren't treated as energy weapons
- Issue #480: "Vacuum protection requires fusion engine" neither true nor applicable to environmental sealing
- Issue #461: Removed items of Aerospace Fighter are still on the equipment list
- Issue #463: Can't mount non-weapon equipment in pintle mounts
- Issue #466: Preview summary screen does not update era availability
- Issue #471: Trouble telling whether a unit is valid or not
- Issue #474: Adding/removing Environmental Sealing to/from critical slots on combat vehicles
- Issue #479: Additional tons of ammunition for one-shot missile launchers available
- Issue #483: VTOL Jet Booster on a combat VTOL disappears from Equipment tab once assigned a location
- PR #413: Aerospace record sheet overhaul, part 1 (fighters, fixed wing support, small craft)
- PR #491: Aerospace record sheet overhaul, part 2 (large craft)
- Issue #475: Adding many items on a combat vehicle also adds a trailer hitch
- Issue #495: Some things that should't be pod-mountable are anyway
- PR #499: Indicate when equipment stats are variable on equipment tab
- Issue #493: Blue Shield PFD problems on vehicles
- Issue #489: Disappearing OmniVehicle pod-mounted cargo
- Issue #492: Problems with cargo weights for combat vehicles under Transport section of Structure/Armor
- Issue #497: Superchargers can be added to units that shouldn't be able to use them
- PR #509: Set cargo bay size by weight or capacity
- Issue #510: Restrict armored components to mechs.
- Issue #511: No dual turrets for WiGE vehicles
- Issue #496: SRCS on Mechs can't be assigned a location, and thus isn't saved
- Issue #502: Protomech's equipment database is not sorted properly by weight
- Issue #501: I can remove the base 10 heat sinks that come with an engine
- Issue #515: External fuel tanks should be available to ICE and FC combat vehicles
- Issue #517: Non-mech units loaded from cache sometimes save with mtf extension
- Issue #522: Industrial 'mech Envi Sealing Cost
- Issue #525: Some support vehicle chassis modifications should require armor
- Issue #500: I can do many illegal things with industrial equipment
- Issue #529: Problems with Omnis and armored components or things mounted in sponson turrets
- PR #544: Infantry Record Sheet rework
- Issue #545: MASC won't remove from Assign Crits if removed from Structure Armor Tab
v0.47.4 Development Snapshot
- Issue #416: Issue with Crit Splitting on the Right Torso with big Artillery cannons/Arrow IV
- Issue #418: CASE/CASE II can be armored
- Issue #419: Cannot see the quirks on the unit cache
- Issue #420: Cannot make Superheavy VTOL
- Issue #421: Clan BattleArmor using IS armor Weights
- Issue #422: Cockpit Command Console costs 2 tons when armored.
- Issue #433: Infantry not retaining specializations or equipment
- PR #434: Expand theme support and include dark themes
v0.47.3 Development Snapshot
- Issue #371: Capital Missile Bays wrongly grouped as Tele (also warnings on load)
- Issue #375: Maximum armor calculation is incorrect for Warships
- Issue #376: Can't build Primitive Jumpships
- PR #382: Show patchwork armor tech base when unit is mixed tech.
- Issue #384: Dropship collars rounding issues. [Errata]
- Issue #388: M-pods not available for Combat Vees
- Issue #390: Other Equipment tab for aerospace fighters and dropships show all equipment
- Issue #391: BA Standard Prototype armor doesn't show Crit slots to allocate
- Issue #386: Armor Calculation Issue with Primitive Jumpship
- Issue #385: Dropship armor missing - Possible weight calculation issue
- Issue #316: Request: allow to drop the engines for the trailer vehicle
- Issue #395: Crew for SV - Minimum crew calculation (errata)
- PR #397: External fonts - On some systems the list of fonts for printing record sheets does not include all system fonts.
Placing a font file in the data/fonts directory will make it available to MML even if the system does not. - PR #398: Vehicle Record Sheet Overhaul
- Issue #42: Can't print naval vehicles
- Issue #403: Infantry Weight doesn't Update
- Issue #406: Space Station - Military Option is Selected Whenever You Switch Weight
- Issue #315: Hull equipment on WS Record Sheet
- Issue #412: Partial Wings only requires a half of tonnage to be armored
v0.46.1 Stable
- Issue #336: Quad Battlemechs are unable to allocate industrial physical weapons to their side torsos
- Issue #337: Cost Calculation / Rules: Repair Facility on Space Stations
- Issue #341: Sort the database won't work well in decimal point level
- Issue #344: Attempt to changing Protomech's armor to Electric Discharge makes the unit keep invalid when using Standard armor
- PR #351: Allow superheavy industrial mechs
- Issue #352: Large engine crits not allocated correctly
- Issue #365: Protomek Tab is missing its fluff section
- Issue #369: Issues with Mirroring Aero units.
- Issue #375: Maximum armor calculation is incorrect for Warships
- Issue #384: Dropship collars rounding issues. [Errata]
- Issue #388: M-pods not available for Combat Vees
- Issue #390: Other Equipment tab for aerospace fighters and dropships show all equipment
- Issue #391: BA Standard Prototype armor doesn't show Crit slots to allocate
- Issue #386: Armor Calculation Issue with Primitive Jumpship
- Issue #385: Dropship armor missing - Possible weight calculation issue