Skip to content

Releases: MegaMek/megameklab

v0.49.2 Development Snapshot

20 Jun 01:11
Compare
Choose a tag to compare
  • Issue #912: Changing AMS, A-Pod, and B-Pod display text from PD to PB
  • Issue #905: Preventing Full Head Ejection NPE
  • PR #917: Remove prototype heatsinks from equipment tab
  • PR #918: Show unused tonnage in the status bar
  • PR #919: Show multiple equipment locations on the record sheet
  • Issue #870: Wrong aerospace fighter speed in clipboard export
  • Issue #871: Partial Wing heat dissipation on record sheet
  • Issue #873: Beagle Active Probe range on record sheet
  • Issue #885: Heat Sink/Laser Insulator Interaction on Vehicles
  • Issue #886: Prototype Triple Strength Myomer
  • Issue #884: Reengineered laser damage type
  • PR #926: Enable infantry field guns to use HVACs, if you wanted to do that for some reason
  • Issue #888: Artemis IV Validation
  • Issue #890: Mixed Tech QuaddVee Compact Heat Sinks multiple problems
  • Issue #897: Additional peculiar entry for Clan Machine-Gun Ammo
  • Bug: IS MASC not filtered out with Clan tech base

v0.49.1 Development Snapshot

23 May 19:51
Compare
Choose a tag to compare

v0.49.0 Development Snapshot

02 May 00:22
Compare
Choose a tag to compare
  • PR #859: Allow MML config to be loaded in memory only
  • PR #892: Account for missing actuators in shield pips
  • PR #894: Change source and target compatibility to Java 11
  • Issue #638: Industrial Mechs should be able to use Torso Mounted Cockpits

v0.48.0 Stable

05 Mar 17:15
Compare
Choose a tag to compare

No Changes

v0.47.17 Development Snapshot (Release Candidate 3)

07 Feb 22:08
Compare
Choose a tag to compare
  • Issue #861: Advanced SRM wrong damage/missile
  • Issue #860: Aero missiles available to tanks
  • Issue #866: Cannot assign Artemis IV or V to Improved missiles on dropships
  • Issue #872: Incorrect loaded design validation for clan LFC warship armor

v0.47.16 Development Snapshot (Release Candidate 2)

05 Jan 19:39
Compare
Choose a tag to compare
  • Issue #845: Compact engine and gyro not adjacent on superheavies
  • Issue #846: Ammunition in any location on a Clan 'Mech giving explosive ammunition BV penalty

v0.47.15 Development Snapshot (Release Candidate 1)

15 Dec 00:52
Compare
Choose a tag to compare
  • PR #832: Switch to EquipmentType::equals for AmmoType, etc
  • Issue #830: Older primitive small craft get more fuel than newer ones
  • Issue #840: Patchwork Armor on VTOL rotor incorrectly flagged as invalid
  • Issue #841: Superheavy patchwork armor crits
  • Issue #842: Double heatsinks incorrectly switching between Clan and IS versions
  • Issue #844: Talons not handled correctly for superheavies or tripods

v0.47.14 Development Snapshot

15 Nov 21:06
Compare
Choose a tag to compare
  • Issue #822: Primitive small craft still restricted to 2345 or later
  • Issue #824: Rocket launchers and large craft
  • Issue #826: Fix Hit Location Table title typo

v0.47.13 Development Snapshot (DO NOT USE)

09 Nov 17:19
Compare
Choose a tag to compare
  • Issue #821: Primitive Armor on large spacecraft errors
  • Issue #823: Primitive dropship engine and control mass by year not applied correctly

v0.47.12 Development Snapshot (DO NOT USE)

09 Nov 00:00
Compare
Choose a tag to compare

Removing this release due to game breaking bug in MekHQ.

  • Issue #761: Cost of communications equipment does not reflect size
  • Issue #758: Damage notation for torpedoes and prototype rockets incorrect
  • Issue #762: No cost for heat sinks and power amplifier for spot welders on ICE vehicles
  • Issue #763: Cost for cargo bays on vehicles is incorrect
  • Issue #765: Really early dropships and small craft not allowed
  • Issue #773: Superheavy industrialmechs fail validation
  • Issue #793: Industrialmechs with DHS loaded as SHS
  • Issue #770: Status message about unallocated heat sinks is confusing
  • Issue #775: Quarters on large aerospace craft again have a c-bill cost, but other bays do not
  • Issue #777: Direct Neural Interface blanks out Summary and TRO
  • Issue #784: Sub-Cap Ammo weight discrepancy
  • PR #801: Printing progress bar and memory use improvement
  • Issue #342: Incomplete queued print
  • PR #803: Add an outline to PDF output
  • Issue #802: Record Sheets printing small for layout
  • Issue #807:TAG (Light, Man-Portable) is misclassified
  • Issue #746: Weird margins on printing
  • Issue #665: Formatting Issue when printing vehicles or battle armor
  • PR #810: Show munition type on record sheet
  • Issue #812: Super-heavy trailer not possible (Combat Vehicles)
  • PR #812: Add optional reference tables for vehicle record sheets
  • PR #818: Optional reference tables for aerospace record sheets
  • Issue #816: Split equipment not printing second location on RS Weapon and Equipment Inventory
  • PR #820: Optional reference tables for infantry and protomechs