Releases: MegaMek/megameklab
Releases · MegaMek/megameklab
v0.49.2 Development Snapshot
- Issue #912: Changing AMS, A-Pod, and B-Pod display text from PD to PB
- Issue #905: Preventing Full Head Ejection NPE
- PR #917: Remove prototype heatsinks from equipment tab
- PR #918: Show unused tonnage in the status bar
- PR #919: Show multiple equipment locations on the record sheet
- Issue #870: Wrong aerospace fighter speed in clipboard export
- Issue #871: Partial Wing heat dissipation on record sheet
- Issue #873: Beagle Active Probe range on record sheet
- Issue #885: Heat Sink/Laser Insulator Interaction on Vehicles
- Issue #886: Prototype Triple Strength Myomer
- Issue #884: Reengineered laser damage type
- PR #926: Enable infantry field guns to use HVACs, if you wanted to do that for some reason
- Issue #888: Artemis IV Validation
- Issue #890: Mixed Tech QuaddVee Compact Heat Sinks multiple problems
- Issue #897: Additional peculiar entry for Clan Machine-Gun Ammo
- Bug: IS MASC not filtered out with Clan tech base
v0.49.1 Development Snapshot
No Updates
v0.49.0 Development Snapshot
v0.48.0 Stable
No Changes
v0.47.17 Development Snapshot (Release Candidate 3)
v0.47.16 Development Snapshot (Release Candidate 2)
v0.47.15 Development Snapshot (Release Candidate 1)
- PR #832: Switch to EquipmentType::equals for AmmoType, etc
- Issue #830: Older primitive small craft get more fuel than newer ones
- Issue #840: Patchwork Armor on VTOL rotor incorrectly flagged as invalid
- Issue #841: Superheavy patchwork armor crits
- Issue #842: Double heatsinks incorrectly switching between Clan and IS versions
- Issue #844: Talons not handled correctly for superheavies or tripods
v0.47.14 Development Snapshot
v0.47.13 Development Snapshot (DO NOT USE)
v0.47.12 Development Snapshot (DO NOT USE)
Removing this release due to game breaking bug in MekHQ.
- Issue #761: Cost of communications equipment does not reflect size
- Issue #758: Damage notation for torpedoes and prototype rockets incorrect
- Issue #762: No cost for heat sinks and power amplifier for spot welders on ICE vehicles
- Issue #763: Cost for cargo bays on vehicles is incorrect
- Issue #765: Really early dropships and small craft not allowed
- Issue #773: Superheavy industrialmechs fail validation
- Issue #793: Industrialmechs with DHS loaded as SHS
- Issue #770: Status message about unallocated heat sinks is confusing
- Issue #775: Quarters on large aerospace craft again have a c-bill cost, but other bays do not
- Issue #777: Direct Neural Interface blanks out Summary and TRO
- Issue #784: Sub-Cap Ammo weight discrepancy
- PR #801: Printing progress bar and memory use improvement
- Issue #342: Incomplete queued print
- PR #803: Add an outline to PDF output
- Issue #802: Record Sheets printing small for layout
- Issue #807:TAG (Light, Man-Portable) is misclassified
- Issue #746: Weird margins on printing
- Issue #665: Formatting Issue when printing vehicles or battle armor
- PR #810: Show munition type on record sheet
- Issue #812: Super-heavy trailer not possible (Combat Vehicles)
- PR #812: Add optional reference tables for vehicle record sheets
- PR #818: Optional reference tables for aerospace record sheets
- Issue #816: Split equipment not printing second location on RS Weapon and Equipment Inventory
- PR #820: Optional reference tables for infantry and protomechs