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PR #1267: Adaptations to MM's #4474 (BV calculation and reports update)
Fix #1250: The maximum turns at thrust display for Conventional Fighters now shows correct values
Fix #1262, #1258, #1245: Physical attack modifiers and damage values in reference tables have been corrected
Fix #1275: Large weapon critical slots can no longer be split into a Mek's legs
Fix #1273: Record Sheets now show Coolant Pods in the inventory
Fix #1212: Record Sheets now show appropriate heat MP penalties when inch or cm movement units are selected
Fix #1256: The Flotation Hull chassis mod is now allowed for Wige vehicles
Fix #488: Dumpers calculate weight properly based on linked cargo
Fix #1216: In the equipment database view, all ammo including that of weapons not present on the unit can now be shown
PR #1282: The critical slot view for fighter units has now reduced input lag and popup menus will work more reliably
Fix #1155: Reinforced Structure no longer uses a crit slot when loading a unit
Fix #1199: Prevented ProtoMek access to some weapons forbidden to them by the rules
PR #1286: The equipment database filter that hides prototype equipment now also hides "other" equipment such as Prototype CASE
Fix #1265, #1173: Several BattleArmor validity tests have been added
Fix #275: BattleArmor Detachable Weapon Packs can now be found in the equipment list more easily but will register as invalid when the unit doesn't have sufficient MP
Fix #1252: Mek partial wings can no longer be pod-mounted; the combination of partial wings and Mek mechanical jump boosters is now marked as invalid
Fix #1290: The Alpha Strike conversion report can now be accessed from the unit preview