This is a reduced open source project of the videogame Endciv. Third Party Assets have been removed. More Info at: https://www.indiedb.com/games/endciv
Feedback and Help at: https://discord.gg/UC9PjhF Also may use the Discussions Tab on GitHub
Guides will follow over time, depending on general interest. This is not a simple code base! Specific rules and workflows must be used. This project is made public for observation. The Project was originally made with Unity 2018 (before neste Prefabs!) and then updated to the 2019.4.40f1 LTS version.
- There is good code and bad code collected over a decade. This does not reflect my current personal standards.
- A custom multithreaded Pathfinder (A* and Flowfields)
- A custom async LOD system with certain benefits
- A mesh merging and automation tool including a simple character generator
- Custom Localization system
- Savegame and game settings system
- An Entity-Component System with a specific workflow to be careful about. If you receive an Error when making changes first validate the data. Code is more efficient because we assume that Entity data is always correct.
- A system of AI, city building and economy. Daytime cycles, energy management etc.
Do not simply copy and resell contents of this repository or the full game. You are not allowed to use the ENDCIV Logo or name for commercial use. If you make your own creative work you are allowed to use any contents of this repository if you follow the license requirements of Third Party assets (Assets/Contents/Third Party).
If you have real intend to continue development of Endciv or a derivation of it reach out to me and you may recieve the original repository: [email protected]