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Extenject allows you to compose your installers into tree structures. The so called composite design pattern. Where the CompositeMonoInstaller and CompositeScripableObjectInstaller are the nodes and the child installers the leaves. A special use case - that's worthwhile to mention - is for smooth installation and updating of your asset packages in other projects.
Adds the methods: Container.BindAsync<T>().FromMethod(async ()) and AsyncInject<T> Async Injection is opinionated. Therefor it is marked experimental. It can be a use case for Unity's Addressable System.