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Use voxel manip for barrier placing commands #1265
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Jan 29, 2024
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- This PR has been tested locally
Have you benchmarked that this is actually substantially faster? Barriers are a bit special because they are relatively sparse. VoxelManip can't offer sub-mapblock granularity. So with this PR, you'd be loading & setting at least 15 non-barrier blocks for each barrier block. This may very well offset any performance gains from using VoxelManip. |
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Is this ready and safe for merge?
@LoneWolfHT I think so |