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filter_updaters.lua
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filter_updaters.lua
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local fh_util = require("fh_util")
local function get_storage_inventory(entity)
local inventory = entity.get_output_inventory()
if inventory then
return inventory
end
for _, inventory_type in pairs { "chest", "car_trunk", "cargo_wagon", "spider_trunk" } do
inventory = entity.get_inventory(defines.inventory[inventory_type])
if inventory then
return inventory
end
end
end
local filtered_inventory_updater = {
condition = function(entity)
local inventory = get_storage_inventory(entity)
return inventory and inventory.supports_filters()
end,
button_description = { "fh.tooltip-container-filters" },
get_active_items = function(entity)
local inventory = get_storage_inventory(entity)
local active_items = {}
for i = 1, #inventory do
local filter = inventory.get_filter(i)
if filter then
fh_util.add_item_to_table(active_items, filter.name, filter.quality)
end
end
return active_items
end,
add = function(entity, clicked_item, modifiers)
local inventory = get_storage_inventory(entity)
if modifiers.shift and not modifiers.control then
for i = 1, #inventory do
if not inventory.get_filter(i) and inventory[i].valid_for_read and fh_util.is_same_item({ name = inventory[i].name, quality = inventory[i].quality.name }, clicked_item) then
inventory.set_filter(i, clicked_item)
end
end
return
end
if modifiers.control and not modifiers.shift then
for i = 1, #inventory do
if not inventory.get_filter(i) and (not inventory[i].valid_for_read or fh_util.is_same_item(inventory[i], clicked_item)) then
inventory.set_filter(i, clicked_item)
end
end
end
if modifiers.control and modifiers.shift then
for i = 1, #inventory do
inventory.set_filter(i, clicked_item)
end
end
local found_index
for i = 1, #inventory do
if not inventory.get_filter(i) then
if inventory[i].valid_for_read then
if fh_util.is_same_item(inventory[i], clicked_item) then
found_index = i
break
end
elseif not found_index then
found_index = i
end
end
end
if found_index then
inventory.set_filter(found_index, clicked_item)
return
end
return { "fh.filters-full" }
end,
remove = function(entity, clicked_item, modifiers)
local inventory = get_storage_inventory(entity)
local found_index
if modifiers.shift or modifiers.control then
for i = 1, #inventory do
if fh_util.is_same_item(inventory.get_filter(i), clicked_item) then
inventory.set_filter(i, nil)
end
end
return
end
for i = #inventory, 1, -1 do
if fh_util.is_same_item(inventory.get_filter(i), clicked_item) then
if not inventory[i].valid_for_read then
found_index = i
break
elseif not found_index then
found_index = i
end
end
end
if found_index then
inventory.set_filter(found_index, nil)
return
end
return { "fh.filters-empty" }
end,
}
local function find_section(entity)
for _, section in pairs(entity.get_requester_point().sections) do
if section.is_manual then
return section
end
end
end
local logistic_chest_updater = {
condition = function(entity)
return entity.type == "logistic-container" and (entity.prototype.logistic_mode == "buffer" or entity.prototype.logistic_mode == "requester")
end,
button_description = { "fh.tooltip-requests" },
get_active_items = function(entity)
local active_items = {}
local found_section = find_section(entity)
if not found_section then
return active_items
end
for _, filter in pairs(found_section.filters) do
local value = filter.value
if value and (value.type == "item" or not value.type) then
fh_util.add_item_to_table(active_items, value.name, value.quality)
end
end
return active_items
end,
add = function(entity, clicked_item, modifiers)
local found_section = find_section(entity)
if not found_section then
return
end
local found_filter
local new_filters = found_section.filters
for _, filter in pairs(new_filters) do
local value = filter.value
if value then
if fh_util.is_same_item(value, clicked_item) then
found_filter = filter
break
end
elseif not found_filter then
found_filter = filter
end
end
local stack_size = prototypes.item[clicked_item.name].stack_size
local found_count = (found_filter and found_filter.min) or 0
local amount_to_set = found_count + stack_size
if modifiers.shift then
amount_to_set = found_count + 5 * stack_size
end
if modifiers.control then
amount_to_set = stack_size * #entity.get_output_inventory()
end
if found_filter then
found_filter.min = amount_to_set
found_filter.value = { name = clicked_item.name, quality = clicked_item.quality }
else
table.insert(new_filters, {
value = { name = clicked_item.name, quality = clicked_item.quality },
min = amount_to_set,
})
end
found_section.filters = new_filters
return
end,
remove = function(entity, clicked_item, modifiers)
local found_section = find_section(entity)
if not found_section then
return
end
local stack_size = prototypes.item[clicked_item.name].stack_size
local amount_to_remove = stack_size
if modifiers.shift then
amount_to_remove = 5 * stack_size
end
local new_filters = found_section.filters
for _, filter in pairs(new_filters) do
local value = filter.value
if value and fh_util.is_same_item(value, clicked_item) then
local new_count = filter.min - amount_to_remove
if new_count > 0 and not modifiers.control then
filter.min = new_count
else
for v in pairs(filter) do
filter[v] = nil
end
end
found_section.filters = new_filters
return
end
end
return { "fh.requests-empty" }
end,
}
local one_filter_updater = {
condition = function(entity)
return entity.filter_slot_count == 1 and entity.type ~= "infinity-container"
end,
button_description = { "fh.tooltip-filters" },
get_active_items = function(entity)
local active_items = {}
local filter = entity.get_filter(1)
if filter and filter.name then
fh_util.add_item_to_table(active_items, filter.name, filter.quality)
end
return active_items
end,
add = function(entity, clicked_item)
entity.set_filter(1, clicked_item)
end,
remove = function(entity, clicked_item)
entity.set_filter(1, nil)
end,
}
local many_filters_updater = {
condition = function(entity)
return entity.filter_slot_count > 1
end,
button_description = { "fh.tooltip-filters" },
get_active_items = function(entity)
local active_items = {}
for i = 1, entity.filter_slot_count do
local filter = entity.get_filter(i)
if filter then
fh_util.add_item_to_table(active_items, filter.name, filter.quality)
end
end
return active_items
end,
add = function(entity, clicked_item)
local found_slot
for i = 1, entity.filter_slot_count do
local found_filter = entity.get_filter(i)
if found_filter then
if fh_util.is_same_item(found_filter, clicked_item) then
return
end
elseif not found_slot then
found_slot = i
end
end
if found_slot then
entity.set_filter(found_slot, { name = clicked_item.name, quality = clicked_item.quality })
return
end
return { "fh.filters-full" }
end,
remove = function(entity, clicked_item)
for i = 1, entity.filter_slot_count do
local filter = entity.get_filter(i)
if filter and fh_util.is_same_item(filter, clicked_item) then
entity.set_filter(i, nil)
return
end
end
return { "fh.filters-empty" }
end,
}
local splitter_filter_updater = {
condition = function(entity)
return entity.type == "splitter"
end,
button_description = { "fh.tooltip-filters" },
get_active_items = function(entity)
local active_items = {}
if entity.splitter_filter and entity.splitter_filter.name then
fh_util.add_item_to_table(active_items, entity.splitter_filter.name, entity.splitter_filter.quality)
end
return active_items
end,
add = function(entity, clicked_item)
entity.splitter_filter = { name = clicked_item.name, quality = clicked_item.quality }
if entity.splitter_output_priority == "none" then
entity.splitter_output_priority = "left"
end
end,
remove = function(entity, clicked_item)
entity.splitter_filter = nil
end,
}
return function(entity)
for _, updater in pairs { logistic_chest_updater, filtered_inventory_updater, many_filters_updater, one_filter_updater, splitter_filter_updater } do
if updater.condition(entity) then
return {
get_active_items = function()
return updater.get_active_items(entity)
end,
add = function(clicked_item, modifiers)
return updater.add(entity, clicked_item, modifiers)
end,
remove = function(clicked_item, modifiers)
return updater.remove(entity, clicked_item, modifiers)
end,
button_description = updater.button_description
}
end
end
end