Use SkinnableDrawables for gameplay objects #398
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Opens up the opportunity to support different skins later on down the line.
Current list of skinnable elements
With the current way I am using slide fan chevrons (wrapping them in a
BufferedContainer
, so that alpha looks normal), it would be very expensive for skins that provide a simple version, since that would incur the same overhead. It may be more worthwhile if I fallback to providing several slide chevron sprites, and using that instead.