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@nukeandbeans nukeandbeans released this 08 Dec 03:25
· 3 commits to master since this release
9f25003

This release brings lots of fixes!

Fixes added by #349:

  • Update Window.mat and Window.png to support proper transparency and specularity.
  • Fixes from #323, where X and Z axes were transposed when creating a new box brush.
  • Fixes from #355, where the undo stack is spammed with changes when dragging a material into the scene.
  • Fixes from #350, where #346 had missing helper surface references, causing nullref spam.
  • Fixes from #319, where rotation handles weren't showing sometimes.
  • Fixes from #320, where the box transform arrows would cause zoom behavior to zoom out rapidly.
  • Fixes from #354, where surface selection was unresponsive when the mouse cursor left the face of the brush. This fix also helps responsiveness of the overall tool feel better.
  • Fixes from #356, where missing meta files were causing unpredictable compilation behavior, and console spam, due to the package being unwritable when added via Unity Package Manager.
  • Addition from #365, which added support for invisible surface selection.
  • Fixes from #366, which fixes the bottom toolbar being unresponsive if RealtimeCSG was popped out as an EditorWindow.
  • Adds some new features from nukeandbeans#1. Please refer to the changelog there for more information.
  • Adds some fixes from nukeandbeans#4, where static flags were not updated properly previously.

Fixes added by #370:

  • Fixed corrupted materials introduced by #349, mentioned by the issue #369.

Fixes added by #371:

  • Fixes #373, where RealtimeCSG would not compile on 2019.4.40f1 due to UnityEngine.Object.FindObjectsOfType() not accepting any parameters, and local static methods in InternalCSGModelManager.Lifetime.

Other msc stuff:

  • 9f25003 Bumped RealtimeCSG managed version to 1.60.1.
  • 181ac06 Bumped package version to reflect current RealtimeCSG managed version.

Special thanks to @Zallist and @Gawidev for the extra fixes and additions!