Releases: Limeth/obs-shaderfilter-plus
Releases · Limeth/obs-shaderfilter-plus
v0.3.1
Issues fixed:
elapsed_time_since_shown
tracking time since the scene was switched out of, rather than into;
- Time not being tracked properly at launch.
v0.3.0
Improvements:
- Add a builtin_elapsed_time_since_enabled uniform to track the time since the filter itself was shown.
v0.2.0
Improvements:
- Add the uniform variable
builtin_elapsed_time_since_shown
Bug fixes:
- Display the original source if no shader was specified.
- Fix FFT-related attributes not being applied after being changed in the UI.
v0.1.3
Do not recreate the effect when the properties are changed only through the UI
Fix potential property conflicts
Update UI when only #pragma shaderfilter
macros are changed
If you are updating to this version from the preceding versions, paths to shader files will need to be re-specified. However, after re-selecting the shader file, uniform variable settings should be kept from the preceding versions.
v0.1.2
Display error messages in the UI.
v0.1.1
Fix UI elements being reordered unpredictably
Fix UI "freezing" when interacting with it
Improve feedback about success of loading a shader