Currently a WIP, features are still being implemented!
Started this project mid-July 2022 after I completed all of Unity's official pathways including Essentialls, Junior Programmer, and VR development.
Also learned how to use basic Blender tools to model objects.
Current Features:
- Glass Beakers can contain "water"
- Liquid physics!
- They swish when their container is moved.
- Tilting the container "pours" the liquid out of the container, creating a stream.
- Depending on if there's another container below the stream, it can create a puddle.
- Bunsen Burner
- When a container with a liquid is put above an active Bunsen Burner, the liquid is heated up and starts boiling.
Features to be Implemented:
- VR grabbable interactions
- Erlenmeyer Flask
- Spherical Flask
- More accurate rendering of liquid inside of containers
- More accurate thermodynamics
- Coffee Mug