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Spigot is for chumps, Paper rules
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NahuLD committed Sep 24, 2024
1 parent e332af2 commit 88805f2
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4 changes: 2 additions & 2 deletions pom.xml
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<dependencies>
<!-- Bukkit API. Bukkit has never ever deployed a release version -->
<dependency>
<groupId>org.spigotmc</groupId>
<artifactId>spigot-api</artifactId>
<groupId>io.papermc.paper</groupId>
<artifactId>paper-api</artifactId>
<version>1.21-R0.1-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
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268 changes: 134 additions & 134 deletions src/main/java/me/ryanhamshire/GriefPrevention/DeliverClaimBlocksTask.java
Original file line number Diff line number Diff line change
@@ -1,134 +1,134 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

package me.ryanhamshire.GriefPrevention;

import me.ryanhamshire.GriefPrevention.events.AccrueClaimBlocksEvent;
import org.bukkit.Location;
import org.bukkit.entity.Player;

import java.util.Collection;
import java.util.concurrent.TimeUnit;

//FEATURE: give players claim blocks for playing, as long as they're not away from their computer

//runs every 5 minutes in the main thread, grants blocks per hour / 12 to each online player who appears to be actively playing
class DeliverClaimBlocksTask implements Runnable
{
private final Player player;
private final GriefPrevention instance;
private final int idleThresholdSquared;

public DeliverClaimBlocksTask(Player player, GriefPrevention instance)
{
this.player = player;
this.instance = instance;
this.idleThresholdSquared = instance.config_claims_accruedIdleThreshold * instance.config_claims_accruedIdleThreshold;
}

@Override
public void run()
{
//if no player specified, this task will create a player-specific task for each online player, scheduled one tick apart
if (this.player == null)
{
@SuppressWarnings("unchecked")
Collection<Player> players = (Collection<Player>) GriefPrevention.instance.getServer().getOnlinePlayers();

long i = 1;
for (Player onlinePlayer : players)
{
DeliverClaimBlocksTask newTask = new DeliverClaimBlocksTask(onlinePlayer, instance);
GriefPrevention.scheduler.getImpl().runAtEntityLater(onlinePlayer, newTask, 50L * i++, TimeUnit.MILLISECONDS);
}

return; //tasks started for each player
}

//deliver claim blocks to the specified player
if (!this.player.isOnline())
{
return; //player is not online to receive claim blocks
}

DataStore dataStore = instance.dataStore;
PlayerData playerData = dataStore.getPlayerData(player.getUniqueId());

// check if player is idle. considered idle if
// in vehicle or is in water (pushed by water)
// or has not moved at least defined blocks since last check
boolean isIdle = false;
try
{
Location loc = player.getLocation();
boolean inLoadedChunk = player.getWorld().isChunkLoaded(player.getLocation().getBlockX() >> 4,
player.getLocation().getBlockZ() >> 4);

isIdle = player.isInsideVehicle() || (inLoadedChunk && loc.getBlock().isLiquid()) ||
!(playerData.lastAfkCheckLocation == null || playerData.lastAfkCheckLocation.distanceSquared(loc) > idleThresholdSquared);
}
catch (IllegalArgumentException ignore) //can't measure distance when to/from are different worlds
{
}

//remember current location for next time
playerData.lastAfkCheckLocation = player.getLocation();

try
{
//determine how fast blocks accrue for this player //RoboMWM: addons determine this instead
int accrualRate = instance.getBlocksAccruedPerHour(player);

//determine idle accrual rate when idle
if (isIdle)
{
if (instance.config_claims_accruedIdlePercent <= 0)
{
GriefPrevention.AddLogEntry(player.getName() + " wasn't active enough to accrue claim blocks this round.", CustomLogEntryTypes.Debug, false);
return; //idle accrual percentage is disabled
}

accrualRate = (int) (accrualRate * (instance.config_claims_accruedIdlePercent / 100.0D));
}

//fire event for addons
AccrueClaimBlocksEvent event = new AccrueClaimBlocksEvent(player, accrualRate, isIdle);
instance.getServer().getPluginManager().callEvent(event);
if (event.isCancelled())
{
GriefPrevention.AddLogEntry(player.getName() + " claim block delivery was canceled by another plugin.", CustomLogEntryTypes.Debug, false);
return; //event was cancelled
}

//set actual accrual
accrualRate = event.getBlocksToAccrue();
if (accrualRate < 0) accrualRate = 0;
playerData.accrueBlocks(accrualRate);
GriefPrevention.AddLogEntry("Delivering " + event.getBlocksToAccrue() + " blocks to " + player.getName(), CustomLogEntryTypes.Debug, false);

//intentionally NOT saving data here to reduce overall secondary storage access frequency
//many other operations will cause this player's data to save, including his eventual logout
//dataStore.savePlayerData(player.getUniqueIdentifier(), playerData);
}
catch (Exception e)
{
GriefPrevention.AddLogEntry("Problem delivering claim blocks to player " + player.getName() + ":");
e.printStackTrace();
}
}
}
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

package me.ryanhamshire.GriefPrevention;

import me.ryanhamshire.GriefPrevention.events.AccrueClaimBlocksEvent;
import org.bukkit.Location;
import org.bukkit.entity.Player;

import java.util.Collection;
import java.util.concurrent.TimeUnit;

//FEATURE: give players claim blocks for playing, as long as they're not away from their computer

//runs every 5 minutes in the main thread, grants blocks per hour / 12 to each online player who appears to be actively playing
class DeliverClaimBlocksTask implements Runnable
{
private final Player player;
private final GriefPrevention instance;
private final int idleThresholdSquared;

public DeliverClaimBlocksTask(Player player, GriefPrevention instance)
{
this.player = player;
this.instance = instance;
this.idleThresholdSquared = instance.config_claims_accruedIdleThreshold * instance.config_claims_accruedIdleThreshold;
}

@Override
public void run()
{
//if no player specified, this task will create a player-specific task for each online player, scheduled one tick apart
if (this.player == null)
{
@SuppressWarnings("unchecked")
Collection<Player> players = (Collection<Player>) GriefPrevention.instance.getServer().getOnlinePlayers();

long i = 1;
for (Player onlinePlayer : players)
{
DeliverClaimBlocksTask newTask = new DeliverClaimBlocksTask(onlinePlayer, instance);
GriefPrevention.scheduler.getImpl().runAtEntityLater(onlinePlayer, newTask, 50L * i++, TimeUnit.MILLISECONDS);
}

return; //tasks started for each player
}

//deliver claim blocks to the specified player
if (!this.player.isOnline())
{
return; //player is not online to receive claim blocks
}

DataStore dataStore = instance.dataStore;
PlayerData playerData = dataStore.getPlayerData(player.getUniqueId());

// check if player is idle. considered idle if
// in vehicle or is in water (pushed by water)
// or has not moved at least defined blocks since last check
boolean isIdle = false;
try
{
Location loc = player.getLocation();
boolean inLoadedChunk = player.getWorld().isChunkLoaded(player.getLocation().getBlockX() >> 4,
player.getLocation().getBlockZ() >> 4);

isIdle = player.isInsideVehicle() || (inLoadedChunk && loc.getBlock().isLiquid()) ||
!(playerData.lastAfkCheckLocation == null || playerData.lastAfkCheckLocation.distanceSquared(loc) > idleThresholdSquared);
}
catch (IllegalArgumentException ignore) //can't measure distance when to/from are different worlds
{
}

//remember current location for next time
playerData.lastAfkCheckLocation = player.getLocation();

try
{
//determine how fast blocks accrue for this player //RoboMWM: addons determine this instead
int accrualRate = instance.getBlocksAccruedPerHour(player);

//determine idle accrual rate when idle
if (isIdle)
{
if (instance.config_claims_accruedIdlePercent <= 0)
{
GriefPrevention.AddLogEntry(player.getName() + " wasn't active enough to accrue claim blocks this round.", CustomLogEntryTypes.Debug, false);
return; //idle accrual percentage is disabled
}

accrualRate = (int) (accrualRate * (instance.config_claims_accruedIdlePercent / 100.0D));
}

//fire event for addons
AccrueClaimBlocksEvent event = new AccrueClaimBlocksEvent(player, accrualRate, isIdle);
instance.getServer().getPluginManager().callEvent(event);
if (event.isCancelled())
{
GriefPrevention.AddLogEntry(player.getName() + " claim block delivery was canceled by another plugin.", CustomLogEntryTypes.Debug, false);
return; //event was cancelled
}

//set actual accrual
accrualRate = event.getBlocksToAccrue();
if (accrualRate < 0) accrualRate = 0;
playerData.accrueBlocks(accrualRate);
GriefPrevention.AddLogEntry("Delivering " + event.getBlocksToAccrue() + " blocks to " + player.getName(), CustomLogEntryTypes.Debug, false);

//intentionally NOT saving data here to reduce overall secondary storage access frequency
//many other operations will cause this player's data to save, including his eventual logout
//dataStore.savePlayerData(player.getUniqueIdentifier(), playerData);
}
catch (Exception e)
{
GriefPrevention.AddLogEntry("Problem delivering claim blocks to player " + player.getName() + ":");
e.printStackTrace();
}
}
}

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