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Commands | ||
================================================== | ||
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Introduction | ||
---------------------------------------- | ||
The commands listed below can be executed by either typing it into the ingame chat. | ||
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If you want to use them from your console, remove the ``!`` in front of them. | ||
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Player Commands | ||
---------------------------------------- | ||
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+--------------------------+-----------------------------------------------------------------------------------+ | ||
| Command | Description | | ||
+==========================+===================================================================================+ | ||
| ``!ready`` | Mark the player as ready | | ||
+--------------------------+-----------------------------------------------------------------------------------+ | ||
| ``!pause`` | Pause the match in the next freezetime | | ||
+--------------------------+-----------------------------------------------------------------------------------+ | ||
| ``!unpause`` | Unpause the match. To continue the match, both teams have to ``!unpause``. | | ||
+--------------------------+-----------------------------------------------------------------------------------+ | ||
| ``!kill``or ``!suicide`` | Kill the current player if allowed by the :ref:`admin/configuration:matchconfig`. | | ||
+--------------------------+-----------------------------------------------------------------------------------+ | ||
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Admin/Rcon Commands | ||
------------------- | ||
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``<requiredParameter>`` marks parameters that are required for commands | ||
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``[optionalParameter]`` marks parameters that can be optionally be added to commands | ||
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+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+ | ||
| Command | Description | | ||
+========================================+===================================================================================================================================================+ | ||
| ``!ps_loadconfig <url> [authToken]`` | Load a :ref:`admin/configuration:matchconfig` to initialize a match | | ||
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+ | ||
| ``!ps_loadconfigfile <filename>`` | Load a :ref:`admin/configuration:matchconfig` to initialize a match. The file path must be either rooted or relative to ``csgo/PugSharp/Config/`` | | ||
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+ | ||
| ``!ps_restorematch <matchId> <round>`` | Restores match in the given round. | | ||
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+ | ||
| ``!ps_stopmatch`` | Danger! Stops the current match immediately and resets the server. | | ||
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+ | ||
| ``!ps_dumpmatch`` | Dumps the current matchstate and config to console | | ||
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+ | ||
|
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Configuration | ||
================================================== | ||
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Introduction | ||
---------------------------------------- | ||
There are two types of configurations that are relevant for PugSharp. | ||
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PugSharp Configs | ||
---------------------------------------- | ||
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The configs for PugSharp wich are located in the subfolder ``PugSharp/Config`` on your cs2 server. | ||
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Matchconfig | ||
........................ | ||
The matchconfig defines the current match. It is not loaded automatically, so you have to do that with one of the :ref:`admin/commands:Admin/Rcon Commands` ``ps_loadconfig`` or ``ps_loadconfigfile`` . | ||
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Matchconfig Fields | ||
''''''''''''''''''''' | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| Field | DefaultValue | Description | | ||
+==========================+=================+===========================================================================================+ | ||
| maplist | none (required) | List of available maps for the map vote | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| team1 | none (required) | Team declaration | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| team2 | none (required) | Team declaration | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| matchid | none (required) | Unique Identifier for the match | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| num_maps | 1 | Number of Maps to be played. This should be an odd number to determine a winner. | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| players_per_team | 5 | Maximum possible number of players per team. | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| min_players_to_ready | 5 | Number of players per team that have to be ready to start the game. | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| max_rounds | 24 | Maximum number of rounds played for the main match. | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| max_overtime_rounds | 6 | Maximum number of rounds played in overtime. | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| vote_timeout | 60000 (60s) | Timeout in milliseconds. If a team does not complete the vote within this timeout, the | | ||
| | | map with the most votes gets banned. | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| eventula_apistats_url | (optional) | URL where the Game State has to be sent. | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| eventula_apistats_token | (optional) | Optional AuthToken used to authenticate on apistats upload. | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| eventula_demo_upload_url | (optional) | URL to upload the game demo to `eventula <https://github.com/Lan2Play/eventula-manager>`_ | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| g5_api_url | (optional) | URL to send the g5 events to. | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| g5_api_header | (optional) | Header that should be set to access the g5 events API. | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| g5_api_headervalue | (optional) | Header value that should be set to access the g5 events API. | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| allow_suicide | true | Flag to determine if players are allowed to suicide. | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
| vote_map | de_dust2 | Map used during warm-up and voting. | | ||
+--------------------------+-----------------+-------------------------------------------------------------------------------------------+ | ||
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Matchconfig Example | ||
''''''''''''''''''''' | ||
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.. code-block:: json | ||
{ | ||
"maplist": ["de_vertigo", "de_dust2", "de_inferno", "de_mirage", "de_nuke", "de_overpass", "de_ancient"], | ||
"team1": { | ||
"name": "hallo", | ||
"tag": "hallo", | ||
"flag": "DE", | ||
"players": { | ||
"12345678901234567": "Apfelwurm", | ||
"12345678901234568": "strange name" | ||
} | ||
}, | ||
"team2": { | ||
"name": "asd", | ||
"tag": "asd", | ||
"flag": "DE", | ||
"players": { | ||
"12345678901234569": "BOT R00st3r", | ||
"76561198064576360": "heatwave" | ||
} | ||
}, | ||
"matchid": "40", | ||
"num_maps": 1, | ||
"players_per_team": 2, | ||
"min_players_to_ready": 2, | ||
"max_rounds": 24, | ||
"max_overtime_rounds": 6, | ||
"vote_timeout": 60000, | ||
"eventula_apistats_url": "https://dev.lan2play.de/api/matchmaking/40/", | ||
"eventula_apistats_token": "Bearer S0XRU0UhIExFQ0tFUiEK", | ||
"eventula_demo_upload_url": "https://dev.lan2play.de/api/matchmaking/40/demo", | ||
"vote_map": "de_inferno" | ||
} | ||
Serverconfig | ||
........................ | ||
The Serverconfig defines server wide PugSharp settings for your server. It is loaded automatically when PugSharp is loaded. | ||
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Serverconfig Fields | ||
''''''''''''''''''''' | ||
+--------+--------------------------------------------------------------------------------------------+ | ||
| Field | Description | | ||
+========+============================================================================================+ | ||
| admins | List of admins with the steamId and a | | ||
| | Name (enables the execution of the :ref:`admin/commands:Admin/Rcon Commands` for a player) | | ||
+--------+--------------------------------------------------------------------------------------------+ | ||
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Serverconfig Example | ||
''''''''''''''''''''' | ||
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.. code-block:: json | ||
{ | ||
"admins": { | ||
"12345678901234569": "BOT R00st3r", | ||
"12345678901234567": "Apfelwurm" | ||
} | ||
} | ||
CS2 Server Configs | ||
---------------------------------------- | ||
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The sample configs for the CS2 Server itself wich are located in the subfolder ``cfg/PugSharp`` on your cs2 server. | ||
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+------------+--------------------------------------------------------------------------------+ | ||
| Config | Execution point in time | | ||
+============+================================================================================+ | ||
| warmup.cfg | this config is loaded on every warmup in the game (pre Vote/ Vote / pre ready) | | ||
+------------+--------------------------------------------------------------------------------+ | ||
| live.cfg | this config is loaded on the start of the actual game | | ||
+------------+--------------------------------------------------------------------------------+ |
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