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update readme for 4.2.1
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Lamby777 committed Dec 22, 2023
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Expand Up @@ -15,15 +15,12 @@ control of your own hardware overly complicated... and is also open-source! <3

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Using [godot-rust/gdext](https://github.com/godot-rust/gdextension) for complex
parts because compile-time type safety go brrrr. Prefer GDScript for the simple
parts of the game's code, though.
On Godot version 4.2.1

Using Godot version 4.1.2.

Godot 4.2 is coming out soon, and I don't see any reason not to update yet, so
unless some major shit goes down in terms of compatibility, I'll probably update
to that too. (Updating from 4.0 -> 4.1 was kind of a massive waste of my time)
Using [godot-rust/gdext](https://github.com/godot-rust/gdextension) for most of
the stuff, because of the type system. Prefer GDScript for things that probably
won't need to interact with Rust code, and are simpler to just write as GDScript
scripts.

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