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update readme section about ./run
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Lamby777 committed Jun 9, 2024
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Expand Up @@ -40,11 +40,11 @@ You're probably gonna want to spend most of your time in the `pets-lib` folder.
This is where the Rust side of the codebase is in. The `pets-gd` folder has the
Godot project, but that's edited with the actual Godot editor.

There are 2 quickstart scripts in `pets-lib` for my CLI text editor bois. The
`run` script just opens the main scene with whatever arguments you give. The
`battle` one similarly just opens the battle scene. This is pretty nice for
testing purposes, but don't worry about reloading each time... Hot reloads are
now supported.
There's a quickstart script in `pets-lib` for my CLI text editor bois. The
`run` script just opens the main scene with whatever arguments you give. This
is pretty nice for testing purposes, but don't worry about reloading the editor
each time... Hot reloads are now supported. You should only have to reload it when
making a new class or changing fields on a class, or anything along those lines.

Refer to
[this wiki page](https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html)
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