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# Enemies | ||
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## Rust Types | ||
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// TODO | ||
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## Adding Enemies | ||
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- Add a new entry to the `EnemyID` enum in the GDExtension. | ||
- Open the "Walking Enemy" scene and select the animated sprite. | ||
- Add an idle animation and name it "xxx-Idle" where xxx is the ID of the enemy. | ||
- Add another one named "xxx-Run" for the running animation. | ||
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### If adding the enemy into a room: | ||
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- Open the room scene and add a new Walking Enemy instance. | ||
- Set its `enemy_id` field accordingly. |
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# Standard Operating Procedures | ||
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This set of markdown files is a collection of instructions for how to do basic | ||
stuff done in development of the game. It's meant for both my future self and | ||
also new contributors who are confused on where to start. | ||
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## Table of Contents | ||
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- [Enemies](enemies.md) |