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Point-and-click Sweep (first PR) (#4989)
* Refactor 'Delete selection' as actor Will fix #4662 * WIP logging * WIP: working Solid3dGetExtrusionFaceInfo for loft * Working wall deletion of loft * Add offset plane deletion * Add feature tree deletion of shell * Clean up * Revert "Clean up" This reverts commit 214763c. * Clean up rust changes, taking the sketch with the most paths * Working cap selection and deletion * Clean up * Add test for loft and offset plane deletion via selection * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-16-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-macos-8-cores) * Set reenter: false as it was originally * Passing test * Add shell deletion via feature tree test * Revert the migration to promise actor * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores) * Trigger CI * Use cmd.id as solid_id after latest engine merge * Add feature tree deletion of offset plane and fix lint * Add feature tree deletion of loft * Clean up * Better comment * Lint fix * Remove sketch sorting * WIP: sweep point-and-click * Working sweep * Add test * Make sweep a development command * Fix tsc error * Clean up for review --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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