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Update README.md
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KilledByAPixel authored Apr 16, 2024
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- Super fast sprite and tile map rendering engine with WebGL
- Update and render over 10,000 objects at a solid 60fps
- Robust particle effect system and [effect design tool](https://killedbyapixel.github.io/LittleJS/examples/particles/)
- Apply [Shadertoy](https://www.shadertoy.com) compatible shaders for post processinge effects
- Robust particle effect system and [effect design tool](https://killedbyapixel.github.io/LittleJS/examples/particles/)

### 🔊 Audio

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## Demos

### [Starter Project](https://killedbyapixel.github.io/LittleJS/examples/starter/) - Clean example with only a few things to get you started
### [Breakout](https://killedbyapixel.github.io/LittleJS/examples/breakout/) - Breakout game with post processing effect
### [Puzzle Game](https://killedbyapixel.github.io/LittleJS/examples/puzzle/) - Match 3 puzzle game with HD rendering and high score tracking
### [Platformer](https://killedbyapixel.github.io/LittleJS/examples/platformer/) - Platformer/shooter with procedural generation and destruction
### [Breakout](https://killedbyapixel.github.io/LittleJS/examples/breakout/) - Breakout game with post processing effect
### [Stress Test](https://killedbyapixel.github.io/LittleJS/examples/stress/) - Max sprite/object test and music system demo
### [Particle System Designer](https://killedbyapixel.github.io/LittleJS/examples/particles/) - Particle system editor and visualizer

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## LittleJS Setup

To start LittleJS, you must create 5 functions and pass them to engineInit. A canvas will automatically be created and added to the document.
To start LittleJS, you need to create these 5 functions and pass them to engineInit.

```javascript
function gameInit()
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