hybridherbst
released this
23 Aug 12:48
·
77 commits
to main
since this release
What's Changed
- Fixed texture offset with flipped textures like ktx by @pfcDorn in #711
- Fixed wrong exported blendshape normals and tangents when using sparse accessors by @pfcDorn in #712
- Add initial support for MaterialX conversion through PolySpatial by @hybridherbst in #725
- Camera import support by @pfcDorn in #706
- Fixed #726 - Tangent issues with Draco compression by @pfcDorn in #727
- Fixed shared SkinnedMesh on export by @pfcDorn in #729
- Unity 2023.3 fixes by @pfcDorn in #730
- Avoid unnecessary texture duplication on import - fixed #713 by @pfcDorn in #731
- Animation pointer import support by @pfcDorn in #724
- Feature: Material Dispersion [Requires the Animation Pointer Import Branch] by @pfcDorn in #728
- Fix/avoid strip roots when animated by @pfcDorn in #734
- Removed error logs for Texture and Node count on import by @pfcDorn in #738
- fix 737 - Wrong image file names on export by @pfcDorn in #739
- fixes #740 - Added missing ExtTransform support for some textures in AnimationPointer by @pfcDorn in #753
- Flipped CameraOpqaueTexture fix on WebGl/OpenGl/... by @pfcDorn in #755
- More texture import options and missing ktx mipmap parameter by @pfcDorn in #756
- Bonemapping fix for already correct bone names on import by @pfcDorn in #758
Full Changelog: release/2.10.0-rc...release/2.13.0