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# [4.1.0](v4.0.0...v4.1.0) (2022-09-25) ### Bug Fixes * changing time to double for remove and debug methods ([bd0c0f0](bd0c0f0)) ### Features * adding Channel setting to unreliable can be used ([65cfdb8](65cfdb8)) * adding support for multiple Behaviours per gameobject ([ce1fe4b](ce1fe4b))
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# [4.1.0](https://github.com/James-Frowen/NetworkPositionSync/compare/v4.0.0...v4.1.0) (2022-09-25) | ||
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### Bug Fixes | ||
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* changing time to double for remove and debug methods ([bd0c0f0](https://github.com/James-Frowen/NetworkPositionSync/commit/bd0c0f0b2b4dd5f792e98920d3341d35e2234270)) | ||
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### Features | ||
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* adding Channel setting to unreliable can be used ([65cfdb8](https://github.com/James-Frowen/NetworkPositionSync/commit/65cfdb8aaa6c4c062d7bc4df3a724aa257cac017)) | ||
* adding support for multiple Behaviours per gameobject ([ce1fe4b](https://github.com/James-Frowen/NetworkPositionSync/commit/ce1fe4b7a6b00e332f7c15eed08797e9157eafa5)) |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
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[assembly: AssemblyVersion("3.1.2")] | ||
[assembly: AssemblyVersion("4.1.0")] | ||
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[assembly: InternalsVisibleTo("JamesFrowen.PositionSync.Tests.Runtime")] |
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