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Hexagonal & square tile grid system with three.js

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Hex based terrain generator

Terrain

This is a simple random terrain generator that uses a hex based grid. Every object is a hexagon tile with a different color and height.

Right now there are 2 types of bioms - mountain and flat island. There are rivers flowing from the mountains and the higher tiles are covered in snow. Trees are spawned on the grass and mountain tiles.

Generating

How to start it

npm install
node app.js

For now this doesn't serve any purpose but it looks cool :)

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Hexagonal & square tile grid system with three.js

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