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# Iris 1.6.5 Changelog | ||
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- Fixed NEC/Sodium screen bypass not working | ||
- Moved the "Color Space" toggle to Quality options. | ||
- Added `entity_flame` special ID. | ||
- Fixed a crash with core profile shaders. | ||
- Fix mismatched push/pop when in spectator on some packs. | ||
- Added a fake vertex shader subsystem, to fix *extremely* old packs without vertex shaders. | ||
- Fixed fake entity shadows on some packs. | ||
- Fixed lightning bolts not taking on the correct entityId. | ||
- Enabled smooth triangle (not quad) shading. | ||
- Added `dimension.properties`. | ||
- Added `is_on_ground`. | ||
- Added support for armor trim detection. | ||
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### dimension.properties | ||
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When `dimension.properties` is added to the shader pack root, behavior relating to dimensions change. | ||
Iris will no longer resolve any dimensions for you, and you are expected to resolve you own. | ||
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The syntax for dimension.properties is as follows: | ||
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`dimension.folderName = dimensionNamespace:dimensionPath` | ||
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*You can use `*` as a value to fallback all dimensions to.* |