Releases
1.04
1.04 Combined Arms - Final
Latest
Inq8
released this
07 Sep 23:49
Features
Added Machine Shop tech structure (provides Mechanics/Artificers in the same way Hospitals provide Medics/Rejuvenators).
Balance
Increased Heroes of the Union charge time to 4 minutes.
Increased Heroes of the Union rate of fire boost from +33% to +66%.
Grenadiers/Flamethrowers no longer targetable by Heroes of the Union.
Increased Nuke Cannon splash radius and damage vs heavy armor. Improved deploy behavior to allow pre-targeting.
Troop Crawler price increased from 1.5k to 1.6k
Reduced V2 projectile speed slightly.
Terror Dogs take reduced damage from each other's explosions.
Reduced Thrasher HP/damage in line with Heavy->Lasher. Increase Atomic Thrasher speed.
Increased Disruptor damage vs defenses.
Increased Zone Trooper/Defender HP from 14k to 16k.
Reduced Zone Defender shield damage reduction slightly.
Increased X-O speed slightly.
Increased Wolverine HP from 27.5k to 30k, increased splash damage, increased speed slightly.
Increased Firestorm Missile damage vs heavy armor.
Make Jumpjet Troopers immune to mind control when airborne. Changed to Aircraft armor (no gameplay difference).
Increased Viper damage.
Increased Cyclops range by 1.
Increased Obliterator spread so damage applies more consistently.
Increased range of Laser IFV/Reckoner by 1. Increased damage.
Tibcore upgrade applies to IFV/Reckoner.
Make Leecher orbs targetable by Chrono Prison.
Increased Devastator damage vs light armor.
Slightly increased Tripod damage.
Slightly increased Atomizer initial hit damage.
Reduced Zeus damage vs heavy armor.
Reduced Grenadier IFV damage vs buildings/defenses.
Add AirToGround modifier to Harrier missiles.
Prevent Shock/Tesla Trooper, IFV, Reckoner, Battle Fortress, Chrono Prison from auto attacking static AA in defensive stance.
Increase static AA aircraft stealth detection range by 1.
Art/SFX
Updated Pitbull sprite & added new voice lines.
(H)MLRS voice lines.
BTR voice lines.
Added Thrasher Tank Turret
Updated Tech Building Sprites
Fixes/UI
Cloning Vat crash fix.
Prevent blocked Temple Prime exit from infinitely accumulating money.
Fixed (H)MLRS & Pitbull turrets not tracking target when reloading.
Fix queued hacking orders resetting the current hack.
Menu background freeze fix.
Stop looping ambient sounds when game is paused.
Added targeting tints for Tib Stealth & Frenzy.
Add target range circle to Helios Bomb.
Upgrades, Team Value and Build Order tabs added to spectator/replay UI.
Don't include Troop Crawler in army value stats.
Fix Nod Banshee/Harvester/MCV husk color in campaign missions.
Fixed water pixel in Howitzer sprite.
Corrected Apoc to Apoc Eradicator upgrade path.
Tooltip corrections.
Fix unattached Mini Drone cancelling activities after stopping aiming.
Reduced intractable bounds for Sat Hack, Ion Surge, Kill Zone and Rift to prevent cursor blocking.
Cyberscrin heals properly on tib.
Fix Cloning Vat not updating source when primary building is sold in SQ.
Added workaround for rally point crash.
Prevent XO firing when parachuting.
Fix odd Kirov attack move behavior.
Fix (HMLRS) moving forward when attack moving if target dies, even if other targets are within range.
Fix Surgical Strike not being available in Testing Grounds.
Campaign/Maps
Mission 22 improvements.
Removed base regen from Yuri/Mastermind in missions 15/20.
Disable GPS for AI in campaign.
Allow Guardian Drones and Mini Drones to be built in mission 23.
Prevent Advanced Comms Center being built in mission 7.
Remove non-elite regen from Boris in mission 12.
Enable all non-reinforcement support powers in test maps.
Increased Laser Fence regen on mission 15.
Prevent loading multiple trucks with a single shipment of liquid tib in mission 29.
Remove missile silos from Chernobyl maps.
Enabled Microwave Tank (and its upgrade) on final two missions.
Fixed briefing typos.
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