properly handle game sounds with numeric IDs (#6212) #645
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name: Build caches for master | |
on: | |
push: | |
branches: | |
- master | |
env: | |
QT_VERSION: 5.12.12 | |
jobs: | |
build_linux: | |
strategy: | |
matrix: | |
configuration: [Debug, Release] | |
compiler: [gcc-9, gcc-13, clang-16] | |
cmake_options: [""] | |
include: | |
# Also include configurations that check if the code compiles without the graphics backends | |
- configuration: Debug | |
compiler: gcc-13 | |
cmake_options: -DFSO_BUILD_WITH_OPENGL=OFF -DFSO_BUILD_WITH_VULKAN=OFF | |
- configuration: Release | |
compiler: gcc-13 | |
cmake_options: -DFSO_BUILD_WITH_OPENGL=OFF -DFSO_BUILD_WITH_VULKAN=OFF | |
name: Linux | |
runs-on: ubuntu-latest | |
container: ghcr.io/scp-fs2open/linux_build:sha-1ff82e8 | |
steps: | |
- uses: actions/checkout@v1 | |
name: Checkout | |
with: | |
submodules: true | |
- name: ccache | |
uses: hendrikmuhs/ccache-action@v1 | |
with: | |
key: ${{ runner.os }}-${{ matrix.configuration }}-${{ matrix.compiler }} | |
- name: Configure ccache | |
run: | | |
ccache --set-config=sloppiness=pch_defines,time_macros | |
ccache -p | |
- name: Configure CMake | |
env: | |
CONFIGURATION: ${{ matrix.configuration }} | |
COMPILER: ${{ matrix.compiler }} | |
JOB_CMAKE_OPTIONS: ${{ matrix.cmake_options }} | |
CCACHE_PATH: /usr/local/bin/ccache | |
ENABLE_QTFRED: ON | |
Qt5_DIR: /qt/${{ env.QT_VERSION }}/gcc_64/lib/cmake/Qt5 | |
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh | |
- name: Compile | |
working-directory: ./build | |
run: LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja -k 20 all | |
- name: Show CCache statistics | |
run: ccache --show-stats |