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Faith kim audio #104
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Faith kim audio #104
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Did you make any changes to the scene that were not for testing? The actual vat sfx we'll probably do differently - the trigger areas will be for other things, like footsteps on the ladder or in the blood puddle, once we have audio for it.
Assets/Scripts/Audio/RTPCTrigger.cs
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private float rtpcExitValue; | ||
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private void OnTriggerEnter2D(Collider2D collision) { | ||
Debug.Log ("Enter"); |
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Please remove debug statements.
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I have not made any changes to the scene other than the trigger guard dlg. Will triggers be created for the ladder and the blood puddle? If so, then I'm assuming that we will be able to attach the RTPCTrigger script to those trigger areas.
Tested the RPTCTrigger script on DistanceToVAT game param for Vat, and it works!