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GDB stub library for the nintendo switch

Usage

  • Call GDBStub_Init to initialize USB serial connection
  • Call GDBStub_Breakpoint to give control to GDB
  • Call GDBStub_Shutdown to close USB serial connection
  • Link your application with -Wl,--whole-archive -lgdbstub -Wl,--no-whole-archive -lfmt -lstdc++ -lnx
  • Run your application and connect with aarch64-none-elf-gdb

file "your-homebrew.elf"
set remotetimeout 999
set serial baud 115200
target "remote your-COM-port"

Build

mkdir build && cd "$_"
source ${DEVKITPRO}/switchvars.sh
cmake -G"Unix Makefiles" \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/switch.cmake \
-DPKG_CONFIG_EXECUTABLE=${DEVKITPRO}/portlibs/switch/bin/aarch64-none-elf-pkg-config \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${DEVKITPRO}/portlibs/switch \
..

Limitation

  • Won't work with application using USB API

Todo

  • Implement TCP/IP connection
  • Port to C to get rid of libstdc++ and libfmt dependencies
  • libgdbstub needs the whole-archive linker option is order to replace the weak __libnx_exception_entry symbol from libnx

Docs

https://www.embecosm.com/appnotes/ean4/embecosm-howto-rsp-server-ean4-issue-2.html#sec_exchange_target_remote

Credits

gdbstub.cpp has been ported from: https://github.com/yuzu-emu/yuzu

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