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RTS - real-time strategy sample game project. Here are all the necessary scripts and prepared settings for controlling the camera, selecting and destroying objects, units movements, building placement and much more.

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🏰 RTS

RTS - real-time strategy sample game project. Here are all the necessary scripts and prepared settings for controlling the camera, selecting and destroying objects, units movements, building placement and much more.

📔 More about

Creating a sample project with all configs and staff for typical real-time strategy project. This project can be used as a starting point for creating a real-time strategy game. Some ideas and concepts for this were taken from the youtube channel "TheScreamingFedora".

🔌 Requirements

  • Git
  • Unity (version 2021.3.3f1)
  • TextMesh Pro for Unity Engine

📅 Development plan

Further development of the project is frozen. Feel free to pick up any code for your projects.

Below is a list of features what was successfully implemented before the project was frozen:

  • Create script for camera movement controls; - Done
  • Create selection component script for units; - Done
  • Create global selection script for all units; - Done
  • Create pathfinding groups movements; - In progress
  • Create script for destroyed object; - In progress

📑 License

MIT

Copyright (c) 2022 Game Rocket

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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RTS - real-time strategy sample game project. Here are all the necessary scripts and prepared settings for controlling the camera, selecting and destroying objects, units movements, building placement and much more.

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