- W A S D Q E for moving object
- Z X and arrows for rotating
- C V for scaling
- R for changing render type
to open an .obj file you can drag and drop it on .exe file or run the program from a terminal with a path to the model as a comand line argument.
- .obj file should contain only vertex and face data, all faces should be triangles.
- problems with loading some models, if they are not rotated (solving - rotate a model a little bit in a 3d editor)
- switching render type