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New MG (debugging draft) #495
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Yes. Read the PR
literally just removing extra commas to clean it up also removes elder (admin role)
fixed it I'm dumb
Adding Frumi shit like you asked
please test your code before handing it to me
Wtf why are you removing flamethrowers |
uhh, Bob newman wanted to change the flamethrower for something in his PR. Me and swag thought this was the funniest alternative. Plus flamer kinda sucks in current meta. |
flamer is kinda ass. im all for this |
It sucks in the current meta unless you know how to use it, rn it has PENETRATING shots that go through people and hit others, which makes it REALLY good, just keep flamers as a loadout |
Please don't keep the flamer as a loadout, the weapon itself has no purpose with how mostly weak it is. You can't buff the thing without people losing their minds over it. |
finish this |
feels a bit underpowered, especially against armor, I recommend buffing the damage by 1 and seeing how it goes. |
the weapon should be a deployable and have a long time to put it down and pick it back up. currently its just a m1919 cents get but better |
Nah just have it like the TGMC bipod, takes a second to deploy but moving undeploys it instantly, still being able to fire but inaccurately and slower. This is so that using the r88 doesn't make you completely defenseless when getting sniped |
If nothing else, this thing needs to lose some attachment support, dude. You can give it minigun firerates as it stands. |
cope |
Definitely needs some fine tuning, as it is this thing shreds players in plated Vet Ranger gear in less than half a second while modded. |
About The Pull Request
Just running this through the github debugger, adds an LMG and new NCR loadouts for it
Why It's Good For The Game
CBA to write this all down, I'm merging it with Bob's PR
Pre-Merge Checklist
Changelog
🆑
add: just check commits
/:cl: