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Global Rules

ForestOfLight edited this page Dec 22, 2024 · 5 revisions

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Table of Contents:


Important

All rules are disabled by default. To enable the use of the ./canopy command, you must give yourself the CanopyAdmin tag using /tag @s add CanopyAdmin.

allowBubbleColumnPlacement

Removes the vanilla restriction on placing bubble column items. A soul sand or magma block underneath is still required.

armorStandRespawning

Enables/disables armor stands dropping their items and respawning when broken by a projectile. This rule is useful for sorting items with armor stands.

autoItemPickup

Enables/disables the automatic pickup of items that drop when you break a block.

beeNoDrown

Enables/disables bee healing while drowning.

cauldronConcreteConversion

Concrete powder items inside water cauldrons will convert to concrete after 7 seconds.

commandCamera

Determines whether the ./camera command can be used or not.

commandChangeDimension

Determines whether the ./changedimension command can be used or not.

commandClaimProjectiles

Determines whether the ./claimprojectiles command can be used or not.

commandCleanup

Determines whether the ./cleanup command can be used or not.

commandGamemode

Determines whether the ./s, ./a, ./c, and ./sp commands can be used or not.

commandJumpSurvival

Determines whether the ./jump command can be used while in Survival mode.

commandPos

Determines whether the ./pos command can be used or not.

commandRemoveEntity

Determines whether the ./removeentity command can be used or not.

commandSpawnMocking

Determines whether the ./spawn mocking command can be used or not.

commandSummonTnt

Determines whether the ./summontnt command can be used or not.

commandTntFuse

Determines whether the ./tntfuse command can be used or not.

commandTick

Determines whether the ./tick command can be used or not.

commandWarp

Determines whether the ./warp command can be used or not.

commandWarpSurvival

Determines whether the ./warp command can be used while in Survival mode.

creativeOneHitKill

Allows players in creative to kill entities in one hit. If the player is sneaking, all entities in a small radius will be killed. Does not kill items, xp orbs, or players.

dupeTnt

Enables/disables tnt duping. To dupe a block of tnt, it must be moved by a piston, adjacent to a note block, and then ignited. The tnt will drop with the normal priming momentum (unless changed by another rule) in block below where it was ignited. To get a sense for it, try a setup similar to the image below. Also note that using this rule alongside noTntPrimeMomentum or hardcodedTntPrimeMomentum will cause a 1-gametick slowdown before the tnt drops. Dupe TNT Example

durabilityNotifier

Enables a little sound and tooltip when your tool has three hits left before breaking. Additionally, a tooltip will show when your tool has 20 durability left.

durabilitySwap

When your tool hits 0 durability left, it will be swapped elsewhere in your inventory. The priority of swap locations goes empty slots, then items that don't take durability damage, then items that have more than 0 durability.

entityInstantDeath

Enables/disables the 20 gametick entity death animation and removes the entity immediately. Also causes entities not to drop xp.

explosionChainReactionOnly

When enabled, explosions only affect tnt blocks, resulting in chain reactions but no other block damage. Cannot be enabled at the same time as explosionNoBlockDamage or explosionOff.

explosionNoBlockDamage

Enables/disables explosion block damage. Explosions will still damage entities but will not break blocks when this is enabled. This rule is useful for testing tnt-based contraptions in a more controlled environment. Cannot be enabled at the same time as explosionChainReactionOnly or explosionOff.

explosionOff

Enables/disables all explosions.

flippinArrows

Right clicking blocks with an arrow in your hand will flip, rotate, or open them. Additionally, keeping the arrow in your offhand while placing blocks will place them down the opposite direction they would normally face.

hopperCounters

Enables/disables the counter command and the counting of items. Disabling hopperCounters will also reset them.

hopperGenerators

Enables/disables the generator command and the generation of items. Disabling hopperGenerators will also reset them.

hotbarSwitching

This rule allows you to quickly switch between multiple hotbars. With an arrow in the top right of your inventory, sneak and change hotbar slots to switch out your hotbar for a different one. This essentially lets you scroll through your different hotbars. Cannot be used while in survival.

hotbarSwitchingSurvival

Enables/disables the use of the hotbarSwitching rule while in Survival mode. Depends on the hotbarSwitching rule.

instaminableDeepslate

Makes deepslate and its variants instaminable when using an efficiency 5 netherite pickaxe with haste 2.

instaminableEndstone

Makes endstone and its variants instaminable when using an efficiency 5 netherite pickaxe with haste 2.

instantTame

Enables/disables the ability to tame animals instantly by right-clicking them with their respective food.

instantTameSurvival

Enables/disables the ability to tame animals instantly by right-clicking them with their respective food while in Survival mode. Depends on the instantTame rule.

noTileDrops

Enables/disables items dropping from blocks when breaking them in creative mode. Why use this instead of the vanilla gamerule? Because it also removes items that drop from containers and only when you break them, not when they break in the world.

pistonBedrockBreaking

Enables/disables the ability to break bedrock with pistons. To break bedrock, place a piston facing away from the bedrock block, and then power the piston. The piston will extend into the bedrock and, when retracted, will break the bedrock block. The piston will also drop as an item.

playerSit

Allows players to sit down anywhere after 3 quick sneaks. Determines whether the ./sit command can be used or not.

quickFillContainer

With an arrow in the top left of your inventory, using an item on a container will move all matching items from your inventory into the container.

refillHand

Replenishes your hand with items from your inventory when you run out. Place an arrow in slot 10 (top left, then one slot to the right) to use.

renewableElytra

Adds a 1% chance to drop elytra from phantoms that die from a shulker bullet.

renewableSponge

When enabled, guardians hurt by lightning will transform into elder guardians.

tntPrimeMaxMomentum

When enabled, this rule will give all tnt the maximum priming momentum in a random direction. Good for testing tnt-based contraptions in a more controlled environment.

tntPrimeNoMomentum

Enables/disables the randomized momentum when a tnt block gets primed. Good for testing tnt-based contraptions in a more controlled environment.

universalChunkLoading

Enables/disables minecarts simulating a 5x5 chunk area around them for ten seconds after they are spawned. If the minecart is removed before the ten seconds are up, the simulation area will be removed with it.