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Global Rules
Table of Contents:
- allowBubbleColumnPlacement
- armorStandRespawning
- autoItemPickup
- beeNoDrown
- cauldronConcreteConversion
- commandCamera
- commandChangeDimension
- commandClaimProjectiles
- commandCleanup
- commandGamemode
- commandJumpSurvival
- commandPos
- commandRemoveEntity
- commandSpawnMocking
- commandSummonTnt
- commandTntFuse
- commandTick
- commandWarp
- commandWarpSurvival
- creativeOneHitKill
- dupeTnt
- durabilityNotifier
- durabilitySwap
- entityInstantDeath
- explosionChainReactionOnly
- explosionNoBlockDamage
- explosionOff
- flippinArrows
- hopperCounters
- hopperGenerators
- hotbarSwitching
- hotbarSwitchingSurvival
- instaminableDeepslate
- instaminableEndstone
- instantTame
- instantTameSurvival
- noTileDrops
- pistonBedrockBreaking
- playerSit
- quickFillContainer
- refillHand
- renewableElytra
- renewableSponge
- tntPrimeMaxMomentum
- tntPrimeNoMomentum
- universalChunkLoading
Important
All rules are disabled by default. To enable the use of the ./canopy
command, you must give yourself the CanopyAdmin
tag using /tag @s add CanopyAdmin
.
Removes the vanilla restriction on placing bubble column items. A soul sand or magma block underneath is still required.
Enables/disables armor stands dropping their items and respawning when broken by a projectile. This rule is useful for sorting items with armor stands.
Enables/disables the automatic pickup of items that drop when you break a block.
Enables/disables bee healing while drowning.
Concrete powder items inside water cauldrons will convert to concrete after 7 seconds.
Determines whether the ./camera
command can be used or not.
Determines whether the ./changedimension
command can be used or not.
Determines whether the ./claimprojectiles
command can be used or not.
Determines whether the ./cleanup
command can be used or not.
Determines whether the ./s
, ./a
, ./c
, and ./sp
commands can be used or not.
Determines whether the ./jump
command can be used while in Survival mode.
Determines whether the ./pos
command can be used or not.
Determines whether the ./removeentity
command can be used or not.
Determines whether the ./spawn mocking
command can be used or not.
Determines whether the ./summontnt
command can be used or not.
Determines whether the ./tntfuse
command can be used or not.
Determines whether the ./tick
command can be used or not.
Determines whether the ./warp
command can be used or not.
Determines whether the ./warp
command can be used while in Survival mode.
Allows players in creative to kill entities in one hit. If the player is sneaking, all entities in a small radius will be killed. Does not kill items, xp orbs, or players.
Enables/disables tnt duping. To dupe a block of tnt, it must be moved by a piston, adjacent to a note block, and then ignited. The tnt will drop with the normal priming momentum (unless changed by another rule) in block below where it was ignited. To get a sense for it, try a setup similar to the image below. Also note that using this rule alongside noTntPrimeMomentum
or hardcodedTntPrimeMomentum
will cause a 1-gametick slowdown before the tnt drops.
Enables a little sound and tooltip when your tool has three hits left before breaking. Additionally, a tooltip will show when your tool has 20 durability left.
When your tool hits 0 durability left, it will be swapped elsewhere in your inventory. The priority of swap locations goes empty slots, then items that don't take durability damage, then items that have more than 0 durability.
Enables/disables the 20 gametick entity death animation and removes the entity immediately. Also causes entities not to drop xp.
When enabled, explosions only affect tnt blocks, resulting in chain reactions but no other block damage. Cannot be enabled at the same time as explosionNoBlockDamage
or explosionOff
.
Enables/disables explosion block damage. Explosions will still damage entities but will not break blocks when this is enabled. This rule is useful for testing tnt-based contraptions in a more controlled environment. Cannot be enabled at the same time as explosionChainReactionOnly
or explosionOff
.
Enables/disables all explosions.
Right clicking blocks with an arrow in your hand will flip, rotate, or open them. Additionally, keeping the arrow in your offhand while placing blocks will place them down the opposite direction they would normally face.
Enables/disables the counter command and the counting of items. Disabling hopperCounters will also reset them.
Enables/disables the generator command and the generation of items. Disabling hopperGenerators will also reset them.
This rule allows you to quickly switch between multiple hotbars. With an arrow in the top right of your inventory, sneak and change hotbar slots to switch out your hotbar for a different one. This essentially lets you scroll through your different hotbars. Cannot be used while in survival.
Enables/disables the use of the hotbarSwitching
rule while in Survival mode. Depends on the hotbarSwitching rule.
Makes deepslate and its variants instaminable when using an efficiency 5 netherite pickaxe with haste 2.
Makes endstone and its variants instaminable when using an efficiency 5 netherite pickaxe with haste 2.
Enables/disables the ability to tame animals instantly by right-clicking them with their respective food.
Enables/disables the ability to tame animals instantly by right-clicking them with their respective food while in Survival mode. Depends on the instantTame rule.
Enables/disables items dropping from blocks when breaking them in creative mode. Why use this instead of the vanilla gamerule? Because it also removes items that drop from containers and only when you break them, not when they break in the world.
Enables/disables the ability to break bedrock with pistons. To break bedrock, place a piston facing away from the bedrock block, and then power the piston. The piston will extend into the bedrock and, when retracted, will break the bedrock block. The piston will also drop as an item.
Allows players to sit down anywhere after 3 quick sneaks. Determines whether the ./sit
command can be used or not.
With an arrow in the top left of your inventory, using an item on a container will move all matching items from your inventory into the container.
Replenishes your hand with items from your inventory when you run out. Place an arrow in slot 10 (top left, then one slot to the right) to use.
Adds a 1% chance to drop elytra from phantoms that die from a shulker bullet.
When enabled, guardians hurt by lightning will transform into elder guardians.
When enabled, this rule will give all tnt the maximum priming momentum in a random direction. Good for testing tnt-based contraptions in a more controlled environment.
Enables/disables the randomized momentum when a tnt block gets primed. Good for testing tnt-based contraptions in a more controlled environment.
Enables/disables minecarts simulating a 5x5 chunk area around them for ten seconds after they are spawned. If the minecart is removed before the ten seconds are up, the simulation area will be removed with it.