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David-GERARD committed Nov 24, 2024
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2 changes: 1 addition & 1 deletion main/.buildinfo
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# Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
config: 5111474b6f48ae9ba89d00800488b448
config: d1c4db99eec42017160b415115b8d1d4
tags: d77d1c0d9ca2f4c8421862c7c5a0d620
4 changes: 2 additions & 2 deletions main/api/aec/index.html
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Expand Up @@ -487,8 +487,8 @@ <h2>About AEC<a class="headerlink" href="#about-aec" title="Link to this heading
<li><p>Changing turn order and evolving environment dynamics (e.g., games with multiple stages, reversing turns)</p></li>
</ul>
<p>In an AEC environment, agents act sequentially, receiving updated observations and rewards before taking an action. The environment updates after each agent’s step, making it a natural way of representing sequential games such as Chess. The AEC model is flexible enough to handle any type of game that multi-agent RL can consider.</p>
<p>with the underlying environment updating after each agent’s step. Agents receive updated observations and rewards at the beginning of their . The environment is updated after every step,
This is a natural way of representing sequential games such as Chess, and</p>
<p>with the underlying environment updating after each agent’s step. Agents receive updated observations and rewards at the beginning of their turn. The environment is updated after every step,
This is a natural way of representing sequential games such as Chess and Go.</p>
<figure class="align-default" id="the-aec-diagram-of-chess">
<a class="reference internal image-reference" href="../../_images/aec_cycle_figure.png"><img alt="../../_images/aec_cycle_figure.png" src="../../_images/aec_cycle_figure.png" style="width: 480px;" />
</a>
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2 changes: 1 addition & 1 deletion main/searchindex.js

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