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Bionic Changes and Fixes #343

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Nov 14, 2024
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14 changes: 12 additions & 2 deletions Resources/Prototypes/Traits/physical.yml
Original file line number Diff line number Diff line change
Expand Up @@ -365,6 +365,7 @@
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- Gladiator # Floof
- !type:CharacterSpeciesRequirement
species:
- Human # Entirely arbitrary, I've decided I want a trait unique to humans. Since they don't normally get anything exciting.
Expand Down Expand Up @@ -403,6 +404,7 @@
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- Gladiator # Floof
- !type:CharacterSpeciesRequirement
inverted: true
species:
Expand All @@ -420,16 +422,17 @@
- type: trait
id: BionicArm
category: Physical
points: -8
points: -3 # Floof - since you can't get free JoL anymore
requirements:
- !type:CharacterJobRequirement
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- Gladiator # Floof
components:
- type: Prying
speedModifier: 1
pryPowered: true
pryPowered: false # Floof

- type: trait
id: PlateletFactories
Expand All @@ -440,6 +443,7 @@
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- Gladiator # Floof
- !type:CharacterSpeciesRequirement
inverted: true
species:
Expand Down Expand Up @@ -469,6 +473,7 @@
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- Gladiator # Floof
- !type:CharacterSpeciesRequirement
species:
- Human
Expand All @@ -487,6 +492,7 @@
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- Gladiator # Floof
- !type:CharacterTraitRequirement
inverted: true
traits:
Expand All @@ -509,6 +515,7 @@
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- Gladiator # Floof
- !type:CharacterDepartmentRequirement
departments:
- Security
Expand All @@ -533,6 +540,7 @@
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- Gladiator # Floof
- !type:CharacterTraitRequirement
traits:
- CyberEyes
Expand All @@ -558,6 +566,7 @@
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- Gladiator # Floof
- !type:CharacterTraitRequirement
traits:
- CyberEyes
Expand All @@ -581,6 +590,7 @@
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- Gladiator # Floof
- !type:CharacterDepartmentRequirement
departments:
- Security
Expand Down
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