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FoxxoTrystan committed Nov 4, 2024
1 parent 71d6476 commit 3a82630
Showing 1 changed file with 181 additions and 181 deletions.
362 changes: 181 additions & 181 deletions Resources/Prototypes/Traits/physical.yml
Original file line number Diff line number Diff line change
Expand Up @@ -417,191 +417,191 @@
entityProduced: MaterialWebSilk1
hungerCost: 4

- type: trait
id: BionicArm
category: Physical
points: -8
requirements:
- !type:CharacterJobRequirement
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
components:
- type: Prying
speedModifier: 1
pryPowered: true
# - type: trait
# id: BionicArm
# category: Physical
# points: -8
# requirements:
# - !type:CharacterJobRequirement
# inverted: true
# jobs:
# - Prisoner # Bionics should be "Confiscated" from long term prisoners.
# components:
# - type: Prying
# speedModifier: 1
# pryPowered: true

- type: trait
id: PlateletFactories
category: Physical
points: -10
requirements:
- !type:CharacterJobRequirement
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- !type:CharacterSpeciesRequirement
inverted: true
species:
- IPC
componentRemovals:
- PassiveDamage
components:
- type: PassiveDamage
allowedStates:
- Alive
- Critical
damageCap: 200
damage:
groups:
Brute: -0.07
Burn: -0.07
Airloss: -0.07
Toxin: -0.07
Genetic: -0.07
# - type: trait
# id: PlateletFactories
# category: Physical
# points: -10
# requirements:
# - !type:CharacterJobRequirement
# inverted: true
# jobs:
# - Prisoner # Bionics should be "Confiscated" from long term prisoners.
# - !type:CharacterSpeciesRequirement
# inverted: true
# species:
# - IPC
# componentRemovals:
# - PassiveDamage
# components:
# - type: PassiveDamage
# allowedStates:
# - Alive
# - Critical
# damageCap: 200
# damage:
# groups:
# Brute: -0.07
# Burn: -0.07
# Airloss: -0.07
# Toxin: -0.07
# Genetic: -0.07

- type: trait
id: DermalArmor
category: Physical
points: -9
requirements:
- !type:CharacterJobRequirement
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- !type:CharacterSpeciesRequirement
species:
- Human
componentRemovals:
- Damageable
components:
- type: Damageable
damageModifierSet: DermalArmor
# - type: trait
# id: DermalArmor
# category: Physical
# points: -9
# requirements:
# - !type:CharacterJobRequirement
# inverted: true
# jobs:
# - Prisoner # Bionics should be "Confiscated" from long term prisoners.
# - !type:CharacterSpeciesRequirement
# species:
# - Human
# componentRemovals:
# - Damageable
# components:
# - type: Damageable
# damageModifierSet: DermalArmor

- type: trait
id: CyberEyes
category: Physical
points: -8
requirements:
- !type:CharacterJobRequirement
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- !type:CharacterTraitRequirement
inverted: true
traits:
- Photophobia
- Blindness
- Nearsighted
componentRemovals:
- Flashable
components:
- type: FlashImmunity
- type: EyeProtection
- type: CyberEyes
# - type: trait
# id: CyberEyes
# category: Physical
# points: -8
# requirements:
# - !type:CharacterJobRequirement
# inverted: true
# jobs:
# - Prisoner # Bionics should be "Confiscated" from long term prisoners.
# - !type:CharacterTraitRequirement
# inverted: true
# traits:
# - Photophobia
# - Blindness
# - Nearsighted
# componentRemovals:
# - Flashable
# components:
# - type: FlashImmunity
# - type: EyeProtection
# - type: CyberEyes

- type: trait
id: CyberEyesSecurity
category: Physical
points: -1
requirements:
- !type:CharacterJobRequirement
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- !type:CharacterDepartmentRequirement
departments:
- Security
- !type:CharacterTraitRequirement
traits:
- CyberEyes
- !type:CharacterTraitRequirement
inverted: true
traits:
- CyberEyesOmni
components:
- type: ShowJobIcons
- type: ShowMindShieldIcons
- type: ShowCriminalRecordIcons
# - type: trait
# id: CyberEyesSecurity
# category: Physical
# points: -1
# requirements:
# - !type:CharacterJobRequirement
# inverted: true
# jobs:
# - Prisoner # Bionics should be "Confiscated" from long term prisoners.
# - !type:CharacterDepartmentRequirement
# departments:
# - Security
# - !type:CharacterTraitRequirement
# traits:
# - CyberEyes
# - !type:CharacterTraitRequirement
# inverted: true
# traits:
# - CyberEyesOmni
# components:
# - type: ShowJobIcons
# - type: ShowMindShieldIcons
# - type: ShowCriminalRecordIcons

- type: trait
id: CyberEyesMedical
category: Physical
points: -1
requirements:
- !type:CharacterJobRequirement
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- !type:CharacterTraitRequirement
traits:
- CyberEyes
- !type:CharacterTraitRequirement
inverted: true
traits:
- CyberEyesDiagnostic
- CyberEyesOmni
components:
- type: ShowHealthBars
damageContainers:
- Biological
- type: ShowHealthIcons
damageContainers:
- Biological
# - type: trait
# id: CyberEyesMedical
# category: Physical
# points: -1
# requirements:
# - !type:CharacterJobRequirement
# inverted: true
# jobs:
# - Prisoner # Bionics should be "Confiscated" from long term prisoners.
# - !type:CharacterTraitRequirement
# traits:
# - CyberEyes
# - !type:CharacterTraitRequirement
# inverted: true
# traits:
# - CyberEyesDiagnostic
# - CyberEyesOmni
# components:
# - type: ShowHealthBars
# damageContainers:
# - Biological
# - type: ShowHealthIcons
# damageContainers:
# - Biological

- type: trait
id: CyberEyesDiagnostic
category: Physical
points: -1
requirements:
- !type:CharacterJobRequirement
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- !type:CharacterTraitRequirement
traits:
- CyberEyes
- !type:CharacterTraitRequirement
inverted: true
traits:
- CyberEyesMedical
- CyberEyesOmni
components:
- type: ShowHealthBars
damageContainers:
- Inorganic
- Silicon
# - type: trait
# id: CyberEyesDiagnostic
# category: Physical
# points: -1
# requirements:
# - !type:CharacterJobRequirement
# inverted: true
# jobs:
# - Prisoner # Bionics should be "Confiscated" from long term prisoners.
# - !type:CharacterTraitRequirement
# traits:
# - CyberEyes
# - !type:CharacterTraitRequirement
# inverted: true
# traits:
# - CyberEyesMedical
# - CyberEyesOmni
# components:
# - type: ShowHealthBars
# damageContainers:
# - Inorganic
# - Silicon

- type: trait
id: CyberEyesOmni
category: Physical
points: -3
requirements:
- !type:CharacterJobRequirement
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- !type:CharacterDepartmentRequirement
departments:
- Security
- !type:CharacterTraitRequirement
traits:
- CyberEyes
- !type:CharacterTraitRequirement
inverted: true
traits:
- CyberEyesMedical
- CyberEyesDiagnostic
- CyberEyesSecurity
components:
- type: ShowJobIcons
- type: ShowMindShieldIcons
- type: ShowCriminalRecordIcons
- type: ShowHealthIcons
damageContainers:
- Biological
- type: ShowHealthBars
damageContainers:
- Biological
- Inorganic
- Silicon
# - type: trait
# id: CyberEyesOmni
# category: Physical
# points: -3
# requirements:
# - !type:CharacterJobRequirement
# inverted: true
# jobs:
# - Prisoner # Bionics should be "Confiscated" from long term prisoners.
# - !type:CharacterDepartmentRequirement
# departments:
# - Security
# - !type:CharacterTraitRequirement
# traits:
# - CyberEyes
# - !type:CharacterTraitRequirement
# inverted: true
# traits:
# - CyberEyesMedical
# - CyberEyesDiagnostic
# - CyberEyesSecurity
# components:
# - type: ShowJobIcons
# - type: ShowMindShieldIcons
# - type: ShowCriminalRecordIcons
# - type: ShowHealthIcons
# damageContainers:
# - Biological
# - type: ShowHealthBars
# damageContainers:
# - Biological
# - Inorganic
# - Silicon

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