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AR Toolkit - fixes for iOS, MAUI iOS #466

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@nCastle1 nCastle1 commented Nov 18, 2022

  • Fixes issues with sample content
  • Improves error reporting in samples
  • Removes some unnecessary iOS designed code
  • Fixes the camera equality comparison
  • Fixes the MAUI handler implementation
  • Fixes threading crash on iOS
  • Fixes for changed ARKit API/behavior
  • Select nullability fixes

I didn't fix all nullability warnings. There are quite a few nullability warnings on iOS that aren't likely to cause problems in practice and VS for Mac isn't giving any editor support (something wrong with multitargeting). It didn't seem worth the time to fix given we won't be releasing AR Toolkit at 200.

Base automatically changed from v200 to main December 14, 2022 18:05
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Lots of good changes here with cleanup, but also a lot of changes that are hard to review. I suggest we go back and roll back some changes and investigate what is really needed.

Comment on lines -289 to +291
camera1.Heading == camera2.Heading &&
camera1.Pitch == camera2.Pitch &&
camera1.Roll == camera2.Roll;
Math.Abs(camera1.Heading - camera2.Heading) < 0.01 &&
Math.Abs(camera1.Pitch - camera2.Pitch) < 0.01 &&
Math.Abs(camera1.Roll - camera2.Roll) < 0.01;
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Undo, or of really needed, reduce tolerance to around Epsilon.

return Encoding.UTF8.GetString(ms.ToArray());
}
}

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Bring back. Not sure why we don't want to use it any longer? Commit jsut says "Fix download manager to work with .net6-ios", but I only see removed code, no fix

task = previousTask;
tempFile = task.Filename;
}
}
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Also bring back.

@@ -77,7 +93,7 @@ private async Task InitializeAsync()

private void MoveVertical(double offset)
{
ARView.SetInitialTransformation(ARView.InitialTransformation + TransformationMatrix.Create(0, 0, 0, 1, 0, -offset, 0));
ARView?.SetInitialTransformation(ARView.InitialTransformation + TransformationMatrix.Create(0, 0, 0, 1, 0, -offset * 10, 0));
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Why this change? We should undo

ARView.Scene = scene;
//await scene.LoadAsync();

ARView!.TranslationFactor = 1;
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Why didn't we need to set this before? Probably undo

Comment on lines -22 to +27
#if WINDOWS || __IOS__ || __ANDROID__
: ViewHandler<IARSceneView, Esri.ArcGISRuntime.ARToolkit.ARSceneView>
#else
#if WINDOWS || __IOS__ || __ANDROID__
: ArcGISRuntime.Maui.Handlers.SceneViewHandler
#else
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This doesn't feel quite right. We need IARSceneView in the viewhandler interface.

Comment on lines -59 to +63
protected override void ConnectHandler(ARToolkit.ARSceneView platformView)
protected override void ConnectHandler(Esri.ArcGISRuntime.UI.Controls.SceneView platformView)
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This is another artifact of inheriting from the wrong thing.

Comment on lines +188 to +197
if (arSceneView.RenderVideoFeed)
{
arSceneView.SpaceEffect = arview.SpaceEffect = SpaceEffect.None;
arSceneView.AtmosphereEffect = arview.AtmosphereEffect = AtmosphereEffect.None;
}
else
{
arSceneView.SpaceEffect = arview.SpaceEffect = SpaceEffect.Stars;
arSceneView.AtmosphereEffect = arview.AtmosphereEffect = AtmosphereEffect.HorizonOnly;
}
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Shouldn't the native control do this? If it's to sync up with native control, can we get a property change to react to, or just grab the value from arview instead of assigning both?

@@ -141,37 +141,41 @@ private void OnCameraDidChangeTrackingState(ARSession session, ARCamera camera)

private void OnWillRenderScene(ISCNSceneRenderer renderer, SCNScene scene, double timeInSeconds)
{
if (_tracking && ARSCNView != null)
CoreFoundation.DispatchQueue.MainQueue.DispatchAsync(() =>
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I don't have context why this change is now required. This shouldn't be necessary. Commit comment is "Fix crash AR sceneview ios" with no reference to issue.

Comment on lines +155 to +157
var t = pov.WorldPosition;
if (_controller != null)
_controller.TransformationMatrix = InitialTransformation + TransformationMatrix.Create(q.X, q.Y, q.Z, q.W, t.X, t.Y, t.Z);
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All this says "Fix issue with AR position on iOS" in commit. I'm not quite following why this change is needed. See commit f24a385

@dotMorten dotMorten self-assigned this Feb 2, 2023
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2 participants