[ios] Using SIMD to replace vector_float types can boost CPU performance on mid-range models. #2720
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I've been working on further optimizing Spine performance lately. For Spine files with a lot of vertices on mid-range devices with moderate performance, using SIMD significantly optimizes CPU usage, reducing it by about 10 to 20%. However, for files with a typical vertex count on high-end flagship devices, the optimization gains from SIMD aren't as pronounced, only reducing CPU usage by about 4%.