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[#1181] Correct computation of progress for Spend before Sync #1199

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LukasKorba
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@LukasKorba LukasKorba commented Aug 10, 2023

Closes #1181

  • the computation of progress changed, the total range is computed, that way it works for any kind of sync algorithm
  • the progress depends on finished scan action, whenever it processes some blocks, it's counted up
  • the final progress is a ratio between these new values

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…d before Sync

- the computation of progress changed, the total range is computed, that way it works for any kind of sync algorithm
- the progress depends on finished scan action, whenever it processes some blocks, it's counted up
- the final progress is a ratio between these new values
@LukasKorba LukasKorba requested a review from HonzaR August 10, 2023 14:08
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It looks good to me. Left only one question inline.

@@ -19,7 +19,7 @@ final actor CompactBlockProgress {
switch self {
case .enhance: return 0.08
case .fetch: return 0.02
case .scan: return 0.9
case .scan: return 1.0
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Just from curiosity, what are these weights used for?

@LukasKorba LukasKorba merged commit dbd5a1a into Electric-Coin-Company:feature/DAG-sync Aug 11, 2023
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@LukasKorba LukasKorba deleted the 1181-Correct-computation-of-progress-for-Spend-before-Sync branch October 4, 2023 06:57
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2 participants