Fancy name for a simple native library that patches Azur Lane scripts.
Does not rely on offsets, so game updates shouldn't break it so long as no security measures are introduced.
I do not intend to maintain this further. The source code can be found in the src
branch.
Feel free to do whatever you wish with it.
Add the following method to UnityPlayerActivity
, anywhere above its onCreate
:
.method private static native init(Landroid/content/Context;)V
.end method
And these lines to onCreate
:
const-string v0, "Perseus"
invoke-static {v0}, Ljava/lang/System;->loadLibrary(Ljava/lang/String;)V
invoke-static {p0}, Lcom/unity3d/player/UnityPlayerActivity;->init(Landroid/content/Context;)V
(Preferably without replacing other variables, such as between .locals 2
and const/4 v0, 0x1
.)
Settings can be found inside Perseus.ini
, located within the game's external files directory (/sdcard/Android/data/{package-name}/files/
).
If you're unsure of your region's package name, just look it up. All of them include "AzurLane" though.
Enabling the Skins mod gives you all skins in-game as if you had bought them. They are persistent between restarts.