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Reinforcement outfit&customise names for nukeop added (#7)
* new_op.nukeop_outfit I think it just works. By the way, called a lot of species and tgui/get_payload runtimes with nukies, probably original code issue. * species and naming nukie tweak If felinid or human - nukie stay felinid/human If another spessspecies - become human (felinid if toggled) Operatives has their own names&nicknames and can customise them Op Leader has his own customizable nick and can customise his squad name * Removing KravMaga from oplead, granting him CQC I`m only operative after all * Update nukeop.dm --------- Co-authored-by: Blundir <[email protected]>
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modular_dripstation/code/game/gamemodes/nuclear/nuclear.dm
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/datum/outfit/syndicate | ||
id = /obj/item/card/id/syndicate/nuke | ||
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/datum/outfit/syndicate/leader | ||
gloves = /obj/item/clothing/gloves/combat | ||
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/datum/outfit/syndicate/leader/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) | ||
..() | ||
var/datum/martial_art/cqc/justanop = new | ||
justanop.teach(H) | ||
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/datum/outfit/syndicate/no_crystals | ||
var/faction = "The Syndicate" | ||
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/datum/outfit/syndicate/no_crystals/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) | ||
to_chat(H, span_notice("<B>You're an agent of [faction], sent to accompany the nuclear squad on their mission. \ | ||
Support your allies, and remember: Down with Nanotrasen.</B>")) | ||
. = ..() | ||
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/datum/outfit/syndicate/no_crystals/gorlex | ||
name = "Syndicate Operative - Gorlex Reinforcement" | ||
suit = /obj/item/clothing/suit/armor/vest/alt | ||
head = /obj/item/clothing/head/helmet/swat | ||
neck = /obj/item/clothing/neck/scarf/red | ||
glasses = /obj/item/clothing/glasses/cold | ||
faction = "the Gorlex Marauders" | ||
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/datum/outfit/syndicate/no_crystals/cybersun | ||
name = "Syndicate Operative - Cybersun Reinforcement" | ||
uniform = /obj/item/clothing/under/syndicate/combat | ||
suit = /obj/item/clothing/suit/jacket/leather/overcoat | ||
gloves = /obj/item/clothing/gloves/fingerless | ||
glasses = /obj/item/clothing/glasses/sunglasses | ||
mask = /obj/item/clothing/mask/cigarette/cigar | ||
faction = "Cybersun Industries" | ||
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/datum/outfit/syndicate/no_crystals/donk | ||
name = "Syndicate Operative - Donk Reinforcement" | ||
suit = /obj/item/clothing/suit/hazardvest | ||
head = /obj/item/clothing/head/hardhat/weldhat/orange | ||
shoes = /obj/item/clothing/shoes/workboots | ||
glasses = /obj/item/clothing/glasses/meson | ||
faction = "the Donk Corporation" | ||
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/datum/outfit/syndicate/no_crystals/waffle | ||
name = "Syndicate Operative - Waffle Reinforcement" | ||
uniform = /obj/item/clothing/under/syndicate/combat | ||
suit = /obj/item/clothing/suit/armor/vest | ||
head = /obj/item/clothing/head/helmet/blueshirt | ||
glasses = /obj/item/clothing/glasses/welding | ||
faction = "the Waffle Corporation" |
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26 changes: 26 additions & 0 deletions
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modular_dripstation/code/modules/antagonists/_common/antag_spawner.dm
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/obj/item/antag_spawner/nuke_ops | ||
/// Do we use a random subtype of the outfit? | ||
var/use_subtypes = TRUE | ||
/// The applied outfit | ||
var/datum/outfit/syndicate/outfit = /datum/outfit/syndicate/no_crystals | ||
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/obj/item/antag_spawner/nuke_ops/spawn_antag(client/C, turf/T, kind, datum/mind/user) | ||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T) | ||
C.prefs.apply_prefs_to(M) | ||
M.key = C.key | ||
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var/datum/antagonist/nukeop/new_op = new() | ||
new_op.send_to_spawnpoint = FALSE | ||
new_op.nukeop_outfit = use_subtypes ? pick(subtypesof(outfit)) : outfit | ||
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var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE) | ||
if(creator_op) | ||
M.playsound_local(get_turf(M), 'sound/ambience/antag/ops.ogg',100,0) | ||
M.mind.add_antag_datum(new_op,creator_op.nuke_team) | ||
M.mind.special_role = "Nuclear Operative" | ||
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/obj/item/antag_spawner/nuke_ops/clown | ||
use_subtypes = FALSE | ||
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/obj/item/antag_spawner/nuke_ops/borg_tele | ||
use_subtypes = FALSE |
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modular_dripstation/code/modules/antagonists/nukeop/nukeop.dm
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/datum/antagonist/nukeop/on_gain() | ||
. = ..() | ||
equip_op() | ||
give_alias() | ||
memorize_code() | ||
if(send_to_spawnpoint) | ||
move_to_spawnpoint() | ||
// grant extra TC for the people who start in the nukie base ie. not the lone op | ||
var/extra_tc = CEILING(GLOB.joined_player_list.len/5, 5) | ||
var/datum/component/uplink/U = owner.find_syndicate_uplink() | ||
if (U) | ||
U.telecrystals += extra_tc | ||
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//species toggling | ||
/datum/antagonist/nukeop | ||
var/whitelist_species = list("human", "felinid") | ||
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/datum/antagonist/nukeop/equip_op() | ||
if(!ishuman(owner.current)) | ||
return | ||
var/mob/living/carbon/human/H = owner.current | ||
if(isnull(H.client) || !(H.dna.species.id in whitelist_species)) | ||
H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs | ||
if(H.client.prefs.read_preference(/datum/preference/toggle/purrbation)) //Yeah, above is right, but who cares about felinid players? | ||
purrbation_toggle_onlyhumans(H) | ||
var/chosen_name = H.dna.species.random_name(H.gender,0,pick(GLOB.last_names)) | ||
owner.current.real_name = "[chosen_name]" | ||
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H.equipOutfit(nukeop_outfit) | ||
return TRUE | ||
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//naming | ||
/syndicate_name() | ||
var/name = "" | ||
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// Prefix | ||
name += pick("Clandestine", "Prima", "Blue", "Zero-G", "Max", "Blasto", "Waffle", "North", "Omni", "Newton", "Cyber", "Bonk", "Gene", "Gib", "Vahlen") | ||
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// Suffix | ||
if (prob(80)) | ||
name += " " | ||
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// Full | ||
if (prob(60)) | ||
name += pick("Syndicate", "Consortium", "Collective", "Corporation", "Group", "Holdings", "Biotech", "Industries", "Systems", "Products", "Chemicals", "Pharmaceuticals", "Enterprises", "Creations", "International", "Intergalactic", "Interplanetary", "Foundation", "Positronics", "Hive") | ||
// Broken | ||
else | ||
name += pick("Syndi", "Corp", "Bio", "System", "Prod", "Chem", "Inter", "Hive") | ||
name += pick("", "-") | ||
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Dyne", "Code") | ||
// Small | ||
else | ||
name += pick("-", "") | ||
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive", "Group") | ||
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return name | ||
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/datum/antagonist/nukeop/give_alias() | ||
if(nuke_team && nuke_team.syndicate_name) | ||
var/mob/living/carbon/human/H = owner.current | ||
var/number = 1 | ||
number = nuke_team.members.Find(owner) | ||
H.replace_op_id(H,"Operative #[number]", nuke_team.syndicate_name) | ||
addtimer(CALLBACK(src, PROC_REF(op_rename)), 1) | ||
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/datum/antagonist/nukeop/proc/op_rename() | ||
var/mob/living/op_mob = owner.current | ||
var/newname = sanitize_name(reject_bad_text(tgui_input_text(op_mob, "You are the [name] of [nuke_team.syndicate_name]. Would you like to change your name to something else?", "Name change", op_mob.real_name, MAX_NAME_LEN))) | ||
if (!newname) | ||
return | ||
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op_mob.real_name = "[newname]" | ||
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/datum/antagonist/nukeop/leader/give_alias() | ||
title = pick("Boss", "Commander", "Chief", "Director", "Overlord") | ||
var/mob/living/carbon/human/H = owner.current | ||
if(nuke_team && nuke_team.syndicate_name) | ||
H.replace_op_id(H, title, nuke_team.syndicate_name) | ||
else | ||
H.replace_op_id(H,title,"Syndicate") | ||
addtimer(CALLBACK(src, PROC_REF(op_rename)), 1) | ||
addtimer(CALLBACK(src, PROC_REF(leader_title_rename)), 1) | ||
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/datum/antagonist/nukeop/leader/proc/leader_title_rename() | ||
switch(tgui_alert(owner.current, "Do you want to change your title?", "Select",list("Manually", "Auto", "No"))) | ||
if("Manually") | ||
var/newtitle = tgui_input_text(owner.current, "Change your title", "Name change", title, MAX_NAME_LEN) | ||
title = newtitle | ||
if("Auto") | ||
var/newtitle = tgui_alert(owner.current, "Choose your destiny","Choice",list("Boss", "Commander", "Chief", "Director", "Overlord")) | ||
title = newtitle | ||
if("No") | ||
return | ||
owner.current.replace_op_id(owner.current, title, nuke_team.syndicate_name) | ||
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/datum/antagonist/nukeop/leader/nuketeam_name_assign() | ||
if(!nuke_team) | ||
return | ||
switch(tgui_alert(owner.current, "Please select how you want to rename your team.", "Select",list("Manually", "Automatic", "Cancel"))) | ||
if("Manually") | ||
nuke_team.rename_team(title,ask_name()) | ||
if("Automatic") | ||
nuke_team.rename_team(title,automatic_select()) | ||
if("Cancel") | ||
return | ||
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/datum/antagonist/nukeop/leader/proc/automatic_select() | ||
var/name = "" | ||
var/list/prefix = list("Clandestine", "Prima", "Blue", "Zero-G", "Max", "Blasto", "Waffle", "Donk", "North", "Omni", "Newton", "Cyber", "Bonk", "Gene", "Gib", "Vahlen") | ||
var/list/fullsuffix = list("Syndicate", "Consortium", "Collective", "Corporation", "Group", "Holdings", "Biotech", "Industries", "Systems", "Products", "Chemicals", "Pharmaceuticals", "Enterprises", "Creations", "International", "Intergalactic", "Interplanetary", "Foundation", "Positronics", "Hive") | ||
var/list/customfirstsuffix = list("Syndi", "Corp", "Bio", "System", "Prod", "Chem", "Inter", "Hive") | ||
var/list/customsecondsuffix = list("Tech", "Sun", "Co", "Tek", "X", "Inc", "Dyne", "Code") | ||
var/list/shortsuffix = list("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive", "Group") | ||
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var/name_prefix = tgui_alert(owner.current, "Please select prefix", "Select", prefix) | ||
name += name_prefix | ||
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// Suffix | ||
switch(tgui_alert(owner.current, "Please select suffix", "Select",list("Full", "Custom", "Small"))) | ||
if("Full") | ||
name += " " | ||
var/name_suffix = tgui_alert(owner.current, "Please select suffix", "Select", fullsuffix) | ||
name += name_suffix | ||
if ("Custom") | ||
name += " " | ||
var/name_firstsuffix = tgui_alert(owner.current, "Please select first suffix", "Select", customfirstsuffix) | ||
name += name_firstsuffix | ||
switch(tgui_alert(owner.current, "Please select second suffix", "Select", list("None", "-"))) | ||
if("None") | ||
name += "" | ||
if("-") | ||
name += "-" | ||
var/name_secondsuffix = tgui_alert(owner.current, "Please select second suffix", "Select", customsecondsuffix) | ||
name += name_secondsuffix | ||
if("Small") | ||
switch(tgui_alert(owner.current, "Please select second suffix", "Select", list("None", "-"))) | ||
if("None") | ||
name += "" | ||
if("-") | ||
name += "-" | ||
var/name_shortsuffix = tgui_alert(owner.current, "Please select short suffix", "Select", shortsuffix) | ||
name += name_shortsuffix | ||
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return name | ||
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/datum/antagonist/nukeop/leader/ask_name() | ||
var/oldname = "Syndicate" | ||
if(nuke_team.syndicate_name) | ||
oldname = nuke_team.syndicate_name | ||
var/newname = tgui_input_text(owner.current,"You are the nuke operative [title]. Please choose a last name of your Dream Team.", "Name change",oldname) | ||
if (!newname) | ||
newname = oldname | ||
else | ||
newname = reject_bad_name(newname) | ||
if(!newname) | ||
newname = oldname | ||
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return capitalize(newname) | ||
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/datum/team/nuclear/rename_team(title,new_name) | ||
syndicate_name = new_name | ||
name = "[syndicate_name] Team" | ||
for(var/I in members) | ||
var/datum/mind/synd_mind = I | ||
var/mob/living/carbon/human/H = synd_mind.current | ||
if(!istype(H)) | ||
continue | ||
if(synd_mind.has_antag_datum(/datum/antagonist/nukeop/leader)) | ||
H.replace_op_id(H,title, syndicate_name) | ||
else | ||
var/number = 1 | ||
number = members.Find(synd_mind) | ||
H.replace_op_id(H,"Operative #[number]", syndicate_name) | ||
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/atom/proc/replace_op_id(op,newname,squad_name) | ||
var/mob/living/carbon/oper = op | ||
var/list/searching = oper.get_all_gear() | ||
var/search_id = 1 | ||
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for(var/A in searching) | ||
if( search_id && istype(A, /obj/item/card/id) ) | ||
var/obj/item/card/id/ID = A | ||
ID.registered_name = "[squad_name] [newname]" | ||
ID.assignment = squad_name | ||
ID.originalassignment = squad_name | ||
ID.registered_age = null | ||
if(istype(ID, /obj/item/card/id/syndicate)) | ||
var/obj/item/card/id/syndicate/SID = ID | ||
SID.forged = TRUE | ||
SID.anyone = TRUE | ||
ID.update_label() | ||
if(istype(ID.loc, /obj/item/computer_hardware/card_slot)) | ||
var/obj/item/computer_hardware/card_slot/CS = ID.loc | ||
CS.holder?.update_label() | ||
balloon_alert(op, "name replaced") | ||
search_id = 0 |
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