forked from sk84uhlivin/VC3Sim
-
Notifications
You must be signed in to change notification settings - Fork 0
DrDevinRX/VC3Sim
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Goal: Derive relative percent chance to obtain VC3 materials from Desert Housing Pit. Materials: Dented Metal Plate: 4 Severed Cable: 3 Circumstances: 3 Fliers before Apartments (Taunt Chip) - 8% chance for Plate - Taunt - 6% Taunt, 4% T+1, 2% T+2 Pit Fight as Small Biped and Stubby - Only Small Biped drops VC3 mats - 80% Nothing - 4% Dented Metal Plate - 4% Severed Cable - 6% Moving Speed Up - 3% Speed Up - 2% SU+1 - 1% SU+2 - 6% Shockwave - 3% Shock - 2% Shock+1 - 1% Shock+2 - Stubby - 76% Nothing - 8% Rusted Clump - 8% Broken Key - 2% Small Gear - 6% Evade Range Up - 3% EVU - 2% EVU+1 - 1% EVU+2 Amusement Park Flyer: - Flyer - 8% Dented Metal Plate - 8% Rusty Bolt - 12% Drop Rate Up - 6% DRU - 4% DRU+1 - 2% DRU+2 *Items are autolooted after the fight, but only the last 10 - Counting items that players grab manually is VERY hard to account for *Items are duplicated upon autoloot TODO: 1. Simulate the drop logic. - Simulate percentages. - Put results into a list. - Slice off everything before the last 10 items. - Duplicate drops from each run. - Determine based on list if we got VC3 materials. 2. Better Pit kill data. 3. Possibly visualize the results - Pie Chart - Excel results 4. VC3 + Taunt % calculation
About
Theoretical simulator for determining VC3 odds for a Nier: Automata.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published
Languages
- Python 100.0%