Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

A Ninja Adjustment #2147

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

Avalon-Proto
Copy link
Contributor

About the PR

Ninjas have always had trouble dealing with psionics, so, they are now insulated. Also their gloves are now slightly better than standard thieving gloves at stealing, as it can make interesting scenarios allowing them to cloak and steal

Why / Balance

Everyone and their mother with mass sleep likes to valid hunt, so lets remove their option to ninja hunt. And thieving gloves so that ninjas can pull more interesting shenanigans

Technical details

Changed a number and added a component

Media

Requirements

  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

Breaking changes

Changelog

🆑

  • Tweak: Ninja helmets have been imbued with anti psionic sigils, and they are sneakier than ever with the ability to steal silently

@Avalon-Proto Avalon-Proto requested a review from a team as a code owner November 8, 2024 00:58
@Radezolid
Copy link
Contributor

Question, as far as i know tin foil hats combust once after someone tries to use powers on the person. Would the ninja's helmet combust too?

@Avalon-Proto
Copy link
Contributor Author

I am honestly not sure! I couldnt find the comp to modify it anywhere

@Stop-Signs
Copy link
Contributor

Ninja is already really powerful, so i dont necessarily agree with yet another buff, i understand that mass sleep validhunting exists but if sec is getting tortured by a stun and steal gun ninja it might be worth it to have those people.

@Avalon-Proto
Copy link
Contributor Author

While true, also consider this- secoff in pairs will destroy a ninja if they are out to kill since the stun has a cool down and ninja has 0 armor. This is just to stop those solo players from getting a free kill by sleeping the ninja or mind swapping them etc

@Lyndomen
Copy link
Contributor

Lyndomen commented Nov 8, 2024

Idk it seems to me like the problem here is with those psionics, not with the ninja

@Avalon-Proto
Copy link
Contributor Author

I mean, just seems like an easier solution to protect the ninja from psionics rather than try and mess with psychic code

@Lyndomen
Copy link
Contributor

Lyndomen commented Nov 8, 2024

At some point tho this problem exists for every solo antagonist. If it's a problem, it is much better to address it at the root rather than give every solo antag free insulation.

@Avalon-Proto
Copy link
Contributor Author

What do you suggest instead then? Id rather not take away the possible tools for antags or sec to get useful psionics like sleep or zap, since both can be used to help with goals and the like

@Lyndomen
Copy link
Contributor

Lyndomen commented Nov 8, 2024

What do you suggest instead then? Id rather not take away the possible tools for antags or sec to get useful psionics like sleep or zap, since both can be used to help with goals and the like

I guess I don't see it as an issue myself. If security is using it, okay fair game. Ninja also has a one button stunlock, and could steal psionic insulation if they really want. If crew does it, they get bwoinked for validhunting, if it's applicable.

@Radezolid
Copy link
Contributor

Radezolid commented Nov 8, 2024

I'm against this, as a ninja enjoyer, they are already absolutely broken having to fear psionics is cool but I do agree on the no counter play and window for valid hunting it gives. This does look like a community issue rather than mechanical.
Edit: My suggestion (WYCI) is making psionic powers be at least a small do after, let people react.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Changes: YML Changes any yml files
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants