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remove syndicats from the uplink #2126
Conversation
Is it still available for nukies? |
no but it could! (even though I don't see why they would buy a syndicat) |
To be fair it's implied the bomb is implated and not visible and them being explosive may not be common knowledge so its fair if people are friendly to syndicates in rp. I don't really see any issue with syndicats being available and don't think its any more problematic proportionality wise than most explosives you can buy. |
Idea: Change the sprite to have a literally bomb vest on, then people can't "pretend" its not a walking bomb. |
Give the cat the syndicate bomb wire panel so you can defuse it. |
I'm against this because it's funny to see them explode. IMO they aren't that useful neither but they are a great distraction and chaos inducing item and it's more expensive than most bombs, removing the discount might work better to see less of them. |
mouse + microbomb is just mechanically better anyway if people want to animal ops |
If people still want them (I'm all for removing them btw) perhaps the explosion they make could be lowered so the damage isn't disproportianal (??)? Then again I haven't seen a syndicat in a WHILE, so I don't remember how bad the explosion is. |
It's literally a micro bomb, so a 3x3 explosion. |
I change my stance on them, nuke them. 2024-11-06.19-37-30.mp4 |
mouseop better for actual assassination |
based |
About the PR
title
Why / Balance
it's inherently valid yet people still go "errrm actually it's a sophont" then pretend it's not a walking bomb
animal reinforcements are bad in general and syndicats are pointless and almost always end up causing disproportional damage
still can be spawned in by admemes, just not available in the uplink
Requirements
Breaking changes
Changelog
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