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Raise the execution damage multiplier. #2125

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2 changes: 1 addition & 1 deletion Content.Server/Execution/ExecutionSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ public sealed class ExecutionSystem : EntitySystem
[Dependency] private readonly GunSystem _gunSystem = default!;

private const float GunExecutionTime = 6.0f;
private const float DamageModifier = 9.0f;
private const float DamageModifier = 18.0f; // DeltaV - Raised damage x2 over the original 9.0f

/// <inheritdoc/>
public override void Initialize()
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